I'm hoping to begin a single player campaign soon. Yes I know there will be issues. I have a story arc developed that will help with some of the issues, but need some help.
I don't want my player to try to roleplay more then one character. That sucks the life out of roleplay in my experience and it turns into rollplay. What I do plan on is giving the character a droid sidekick for needed help. The player will typically get to control his sidekick, take his turn, etc, unless the droid is out of communication with the player. I think the extra character being a droid will keep the player into character with his, "main". It will be more like Luke the PC with his "henchman" (old D&D term) R2D2.
Obligation. How should I handle this? If I leave only the player's main character with obligation, then every time it will be his obligation that will come up. Give the droid some sort of secret obligation the player doesn't know about?
Will it become too much of a hassle to add a party character controlled by the GM? I really don't want to do this. I go back to the droid sidekick which will be a combo NPC/PC with the player typically controlling what the droid does unless I want to add some input. I really don't wish to be controlling an NPC character every single session unless I have to for encounter balance. I may have an NPC join from time-to-time when needed, but don't want a permanent party addition I'm controlling.
I'm hoping that the weakness of Minions will allow the lone hero to still be able to encounter groups and not constantly facing single adversaries for fear of overwhelming him.
Thoughts and suggestions?
I'll report back later on my ideas for a story arc for this loner campaign.