Characters can die too. That typically leaves them with 0 in ALL characteristics and severe limits on what skills and talents are usable. I usually retire a dead character and make a new one as I don't generally enjoy playing a corpse. A crippled character has more options, but if you're not going to enjoy playing it, its OK to retire it too.So, two Gruesome Injury later...
It's random, it's shocking, it's a character development, it can never be undone, the
characterhero of our story has 0 in a Characteristic, but apparently it's more fun...
Discuss:
Heck, you can retire a character who *hasn't* died or suffered some debilitating injury. For no other reason than that you aren't enjoying the character as much as you used to, or expected to. Boom. Done. Retired. Make a new character.
But remember this. In EotE, even if you permanently lose a point in an characteristic, even the characteristic that drives the core skill(s) and abilities of your character concept, you can still become better at it than you were *before* the characteristic loss. You spend the XP on a new rank in the appropriate skill(s), and you're better off than you were before. More dice is better than bigger dice. (I think the changeover is upgrading 3 greens to yellows are better than gaining an additional green, but that's not a scenario that you run into either way here, unless you're repeatedly taking that Gruesome Injury to the same characteristic without being able to train up your skill in the mean time.)
The only instance where this isn't the case is if you were already at Rank 5 in the characteristic and Rank 6 in the skill.