With an eye to AoR do you think they will add rules to switch careers? Something to represent giving up on an old life and accepting a new one.
Switching Careers
Probably not. There will be new specs for people who started off in EotE to take. If they were going to have a "changing careers" mechanic it could just as easily been implemented in EotE. I think they will leave it as is and characters that start off as smugglers can later take a spec under the Ace Pilot career (was it a career or a spec?).
Doubt it. There's already enough "wiggle room" for multi-classing with the option to buy non-career specializations.
Changing your starting Career would pretty much mean re-writing the whole entire character. Plus, there's the fact that your initial Career reflects the background and initial training/experience of your character.
Agreed. It is unnecessary based on how the specs work.
The flexibility to pick up any spec but the increasing cost to do so is one of my favorite parts of SWRP.
Edited by fjw70Yea, you'll just be able to pick up the new specialisations, which will work just as well.
Yeah I see your point. Seems odd to me though having a rebellion general who's career is smuggler ![]()
Han Solo & Lando Calrissian :-)
Edited by CallidonHan Solo & Lando Calrissian :-)
Yeah the Rebels aren't getting their personell from military acadmies (some but not most) these are a lot of volunteers from various sectors of life prior to joining.
Then again, if Age of Rebellion had rules for the Imperial Military as well, you could play out the whole of Han's career from Imperial to Smuggler to Rebel!
The rebels have officers. Whatever you use for them would probably work for the imps too.
Yea, you'll just be able to pick up the new specialisations, which will work just as well.
Agreed. No point of changing this system. It already works. Once AoR is released you can start buying new specializations if you would like to.
Yeah I see your point. Seems odd to me though having a rebellion general who's career is smuggler
I think you are missing the point. If you began the campaign with EotE are you supposed to suddenly forget your past career? If you wait and begin the game with AoR, then you don't have to have a smuggler's past at all. If you are trying to design an NPC using the character generation system from scratch, you also don't have to use EotE careers at all.
Han Solo & Lando Calrissian :-)
Perfect examples of characters that began in Edge of the Empire (Han as a Smuggler/Pilot, Lando as a Smuggler/Scoundrel) that graduated to the top ranks of the Rebel Alliance (picked up AoR specializations), eventually reducing their EotE Obligations to almost nothing (maybe each with Criminal 5 to reflect their "shady history"). But at the end of the day, Han and Land are both still Smugglers at their core.
Also, Luke Skywalker. He likely started out as an Ace Pilot (career from AoR based on a promo image) as well as Force Emergent (for his nascent Force abilities), then when he got to Dagobah picked up a Jedi specialization to reflect his training under Yoda. While he eventually becomes the Grand Master of a New Jedi Order (at least in the current post-RotJ EU), at his core he's still that idealistic bush pilot from Tatooine that got dragged into the adventure of a lifetime.
Agreed. No point of changing this system. It already works. Once AoR is released you can start buying new specializations if you would like to.Yea, you'll just be able to pick up the new specialisations, which will work just as well.
Oh I agree. I'm not trying to fix something that already works. The issue was one of title description. A long running character who goes through all core books will become something so far from their starting career that it would almost seem to no longer apply. But if it isn't broke don't fix it, I agree with everyone that the system dose well as it stands.
From the core rulebook itself, page 53:
"In other words, no matter how much he gets caught up in politics, military campaigns, or rescue missions, Han Solo will always be a Smuggler."
From the core rulebook itself, page 53:
"In other words, no matter how much he gets caught up in politics, military campaigns, or rescue missions, Han Solo will always be a Smuggler."
Except, of course, for the times before he was a smuggler...From the core rulebook itself, page 53:
"In other words, no matter how much he gets caught up in politics, military campaigns, or rescue missions, Han Solo will always be a Smuggler."
Technically, yeah. But even then, his skills translated pretty closely from Ace Pilot or something to Pilot or Scoundrel.
I may allow people to change careers under EXTREME circumstances (or if new career content comes out after character creation.) But I'll probably try and keep that to a minimum for simplicity's sake.
Yeah it just comes down to a word on a character sheet, I know how to fix that ![]()
Yeah it just comes down to a word on a character sheet, I know how to fix that
Yup, more pizza stains. ![]()
I hope and am pretty sure they will have a section or at least some clear advise in the rules on how to transition EotE characters into AoR and then FaD. It just makes sense that they would considering how little time elapses in the timeline between these games and that it's almost a given that players will need this information.
Something that covers characters joining the Rebellion and getting some training, and how to transfer from Obligation to or to add Duty. Even if it's just guidelines.
Edited by FuriousGregHan Solo & Lando Calrissian :-)
Han is an ex-Imperial officer...
this is like saying that you need to change out your levels in Fighter for levels in King should your character becomes a King. The name is a mechanical device, not what your character is in the game. You could take all kinds of specializations related to being an ace pilot, but call yourself a Crime Lord in the game.
There is nothing essential about the career -- it's simply a "best fit" for the character at start of play. The only difference it makes is the imposition of a surcharge on out-of-career specs, but if your career is well-chosen, you're more than compensated by not having to pay a surcharge on the vast majority of your skills.
The only difference between Han being an Imp Officer or a Smuggler is when you start playing him.
There is nothing essential about the career -- it's simply a "best fit" for the character at start of play. The only difference it makes is the imposition of a surcharge on out-of-career specs, but if your career is well-chosen, you're more than compensated by not having to pay a surcharge on the vast majority of your skills.
The only difference between Han being an Imp Officer or a Smuggler is when you start playing him.
This, exactly. A Hired Gun/Mercenary Soldier could also be an ex-Imperial Officer, but I don't see people complaining that they have to wait until AoR comes out before they can play such a character.
It may help to think of Career as a special discount on a couple of closely-related Talent Trees, more than anything else.
There is nothing essential about the career -- it's simply a "best fit" for the character at start of play. The only difference it makes is the imposition of a surcharge on out-of-career specs, but if your career is well-chosen, you're more than compensated by not having to pay a surcharge on the vast majority of your skills.
The only difference between Han being an Imp Officer or a Smuggler is when you start playing him.
I agree, I'm thinking though that there may be a way to transition that allows you to loose the "surcharge" on out of career stuff.
There is nothing essential about the career -- it's simply a "best fit" for the character at start of play. The only difference it makes is the imposition of a surcharge on out-of-career specs, but if your career is well-chosen, you're more than compensated by not having to pay a surcharge on the vast majority of your skills.
The only difference between Han being an Imp Officer or a Smuggler is when you start playing him.
I agree, I'm thinking though that there may be a way to transition that allows you to loose the "surcharge" on out of career stuff.
That's exactly what happens when you take a new spec -- you get all the spec's skills as career skills. There's only the 10xp surcharge on the new spec itself.
Aruging for a way to get rid of that surcharge is just another argument for free-form character building, which I wouldn't be philisophically opposed to, but that decision was made long, long ago and won't be changing.