In another lame complaint thread a interesting topic surfaced that I didn't want to take over that thread so I am moving it here....
Basically... what constitutes table talk? Dose it matter and dose anyone care? Is there thematic reasons for it, and most importantly.. how do we define it?
just a quick side point. i think that you can share what is in your hands in this game though? at least we have been playing it that way whenever i have played with actual people (rather than the people in my head)rich
No, your not allowed to share any information at all. All cards and all things like Denathor looking at the encounter deck or quest effects and stuff are 100% hidden choices. Your not even allowed to mention the card names that you are going to use in a play. What makes this co-op experience so great is that so much is based on trust with your partners and unlike many co-op you can not have one player "controlling" the game. Basically all infomation apart fomr what si revealed on the table to is hidden and illegal to talk about.
where as this is the most important part to me: "Players are permitted and encouraged to talk to one another during play, and to work as a team to plan and execute the best course of action. Players can discuss anything they would like"
you can't make the best plan if you can't discuss what you'd like to play, commit, etc. either way, no real tournament system for this game, so it really doesn't matter.
well commuting to quests, tactics in handling engagements, blocking and attacking assignments, talkign about game threats, about who has card draw priority etc etc is all able to be done using public information. There are plenty of tactics and discussion to be had with out violating these rules.
But for example, you are not allowed to discuss hidden information in your hand, this is directly in the rules, nor can you discuss hidden information form the encounter deck, this is also in the rules. A surprising upshot is this is that you can not say cast a unexpected courage and then go "who wants this" and discuss where it gets placed. This is hidden information, says right there in the rules you quoted. You have to trust your partner and accept his risk assessments, working as a true team not as extensions of each others will.
if we follow the letter of the law, you are incorrect. the rules simply say that one cannot read off of a card nor name any card in a player's hand.
there is nothing that (literally speaking) says you cannot ask: "who would most benefit from a readying attachment?" that neither names a card nor reads directly off of one. for all we know, someone is just asking a hypothetical question and doesn't even have UC or Cram or Fast Hitch in their hand!
this has been debated for ages and there has been no official ruling on it - probably b/c it doesn't really matter.
Well you can speak about something like "who would most benefit from a readying attachment?".. this is public information as the allies or heroes are on the table in public space. What I believe this rule to be saying is that you are forbidden to PLAY the card and then discuss where to put it. The discussion should be a natural part of your planning. Many people cast a attachment then after it is cast ask who it should go on, this violates the rules. You can not say you have a readying attachment in hand, or that you are going to cast it. The decision to cast it and where it is going to be attached is soly on the player casting the spell, you can discuss the reasoning at any time of IF you should cast it, but the actual casting is a private decision. Is it a fine line in this example.. yes.. but there are other much more blatant examples that come from the same rule.
And I think it dose matter, I think this rule greatly affects the way the game plays, add massive theme removes some problems with co-op in general and also makes things harder. You need to play with your mate and get into it, learn the decks, understand how each person plays and start to really gel as to independent yet co-operative team mates. I think this is distinct and different from just playing with no table talk. I mean why even have separate hands? Why not just play open handed and just use different staging areas. With out table talk, there is no trust, there is no risk. I like the idea of team members as indipendant working for the common good, not a team as some kind of amalgamation of all peopel into a single mind. This isn\t co-op to me, and it usally degenerates into one player running the show.
Edited by booored