Am I the only öne who has an issue with first Aid ?
Ever since has operative healing been an issue in RPGs...
The current interpretation is quite overpowered i would say.
1.) It is based on Agility, which is already too strong and not fitting to the chirurgeon.
--> should better be exchanged for Int
2.) First Aid can even be done during combat ? Without restrictions ?
What if thentarget or the healer or both are currently in melee ??
3.) 2 AP or even only 1 AP as chirurgeon is way too fast. Thats 3-6 seconds !
At least double the needed time !
4.) The number of healable wounds is not limited - that means a nearly dead acolyte with 5 wounds can be healed easily by a skilled medicae.
It should only be alloed to heal 1 wound per acolyte per hour with first aid.
At the current state, a skilled chirurgeon easily can heal 4 wounds in one turn.
Thats faster than an enemy can wound someone...
Or did I get something awefully wrong ?