I've yet to loose to my 2 falcon build. While I've heard many conjectures about how someone might beat this build I've played it against 8 different squads with really good opponents and never lost. I've lost one ship but never both.
2 Falcon Ace
49 pts - Chewie (42) with
* Gunner (5)
* Mercenary Co-pilot (2)
51 pts - Lando (44) with
* Nien Nuub (1)
* Push the Limits (3)
* Mercenary Co-pilot (2)
* Falcon title card (1)
I've been able to run parallel to the asteroid field take pot shots and force the other fleet to move where I want them. Generally the Falcon's maneuverability is underestimated by the time we get within range 2 or 1. At this point I've usually knocked a ship or two out.
The Falcons are very easy to plan and place wherever I want. They do usually stay within 1 of each other even on turns. Lando stays behind Chewie almost directly trailing him. Chewie moves first grabs a focus or target lock action then Lando moves a green fwd action because of Nien and bam, Chewie has TL & focus. I really don't care if its at range 3 or not because of the Mercenary co-pilot...don't knock it. I always use his crit ability in every match. Obviously Lando can use PTL when he has a shot--then perform a green move next turn. 2 TL Focused shots per turn with 360 degree arc = scary.
I've faced swarms, dual HLC bounty hunters, 5 rebel ships, interceptors and Vader with missiles.
Missile squads have gotten the closest to killing both ships.
Any thoughts on how to take this build down? Will it be able to stand in up this well in wave 3?