Hi all,
The rules for Ship repair outside of combat are a little vague. Combining the information given in the Core rule-book (pages 111, 150, 245 and 308) with some of my own ideas, I posted a suggestion for any GM out there on how to allow repairs to be a good economic balance for your player group but also allow character skills to be rewarded.
If you’re looking for something more streamlined then check out the simple rules I posted: http://nashable.net/?p=314
I hope it helps and let me know I'd you have any feedback.