So my friends and I have read the card and looked at what ships it could actually be used on and its not pretty. Is a red 1 left or right worth a possible 2 damage. We ran the odds a bit and there is about 75% chance of taking damage. I cant possibly imagine anyone taking this upgrade.
Daredevil
I may be wrong but was it not errata to a white but take stress. Also if you have boost take no dmg if I recall
It's a great move, I love it!
SwampThing's right in that the errata made it white, but it still gives you stress - this just means you can perform it even when stressed if your pilot ability is “you can perform actions when stressed” (aimed solely at one A-wing pilot, it seems).
But yeah, I only use it on ships with Boost so there's no damage, and when you've got this action it makes you so manoeuvrable that making a green first manoeuvre is easy.
My favourite pilot for this is Vader with an Engine Upgrade - you've got Barrel Roll, banks and turn, any two of which you can do following your normal move! Makes him bloody hard to get a shot on.
Its a cool ability but I mainly play imps so on any of the ships that I would put it on I would really rather use push the limits. I feel like a boost and a barrel roll together give so much unpredictability to your ships that daredevil becomes kind of a moot point. If I could get that hard 1 action as a modification along with PTL it would see the board all of the time but it would probably also be a little on the ridiculous side.
See, every ship with boost........has a turn one. So i don't know why you would take it with a boost ship.
I didn't notice they changed it to stress. Maybe its not so bad.
See, every ship with boost........has a turn one. So i don't know why you would take it with a boost ship.
This is an Action, not a maneuver. Aka, you could do a turn and then do another one immediately following as an action (provided you can take an action).
Or you could go straight 4 and then turn 1 etc. Its all about being more capable of being where you want to be.
I use Daredevil and Engine Upgrade on Boba Fett. The build is aimed at taking down a dual Falcon build. Because it's a maneuver it is legal to use it to bump another ship, so ideally Boba will only ever have one Falcon shooting at him. It's not wildly successful, but it's a fun one.
See, every ship with boost........has a turn one. So i don't know why you would take it with a boost ship.
This is an Action, not a maneuver. Aka, you could do a turn and then do another one immediately following as an action (provided you can take an action).
Or you could go straight 4 and then turn 1 etc. Its all about being more capable of being where you want to be.
It's actually an action and a maneuver. So what Parakitor says is true, but what you say is also true: you can use to do pretty impressive 180° turns that aren't K-turns (although still stress you), and still block enemy ships potentially...
It would be a great match with Soontir Fel, but like Lizrrdbreath said, it's kind of a waste to ever take anything but PTL on him. So I agree, Vader with Engine Upgrade is the best use. The problem I've had with that is that any collision loses you TWO actions – that's a huge problem. Vader wants to be in close, knifefighting, but this also makes him so much more susceptible to colliding.
I disagree about vader. He should be directing other Tie fighters in battle from slightly far away instead of doing TL + Focus or Focus + Evade. Focus + telling the Interceptior that has a focus token to boost within range 1 is more important IMO. Now the other player can choose to shoot at the interceptor that will blast him a new one, or shoot at vader at range 3 with a focus token. Better yet, just barrel roll the interceptor out of firing arc, or off an asteroid, so they can at least shoot. Vader is a squad leader every time I take him, nothing more.
I disagree about vader. He should be directing other Tie fighters in battle from slightly far away instead of doing TL + Focus or Focus + Evade. Focus + telling the Interceptior that has a focus token to boost within range 1 is more important IMO. Now the other player can choose to shoot at the interceptor that will blast him a new one, or shoot at vader at range 3 with a focus token. Better yet, just barrel roll the interceptor out of firing arc, or off an asteroid, so they can at least shoot. Vader is a squad leader every time I take him, nothing more.
So...because You only like to use Vader in a support role, he shouldn't be used as a brawler??? Vader can be used in a great number of ways - to great effect. So you like to put him there, cool he's good there. That doesn't mean he Should be there, it just means he Can be there.
In regards to the topic - I've found that Daredevil can be used to some very tricky effects when on a Green Squadron pilot or Saber. Now...it's very difficult to use it when they're fighting any higher skill pilot, but against lower skills they can quite often place themselves within range 1 of the enemy fighter, and out of their firing arc. You put it on Vader and nearly no one will be getting a shot on him.
I think the whole concept of Daredevil is to do something unexpected that will help you catch your opponent off guard, because it greatly increases your mobility. (Both in the movements you choose{because you know what maneuvers you'll pull in the action step}, and of course your actions)
That said - it can be quite situational and doesn't always help things...and if you use it and they still outmaneuver you...you're in some poodoo, hanging with a stress and got no good shots.
Edited by Syleh ForgeTrue, but there are better brawlers on the Imp side, specifically Fel and Turr, both of which cost less, have more maneuvers, and get better brawling skills than Vader. Vader is unique in his ability to get 2 natural actions allowing himself to take one action, and give another action to someone else. No other ship in the game can do this. Lando does to a certain extent, Dutch gives target locks like candy, and Jenden has range restrictions on who he can give target locks to and when he can. Vader is in a field of his own, and his utility as a brawler is better than most, but his utility as a squad leader is heads above ANY other ship, except maybe Jan Ors. Even she has limitations that Vader does not have, specifically the 1 fire power rating and 2 agility.
He is also one of the best stand off missile carriers in the game because of his two actions, high PS skill, and being able to support other ships after his missile is gone. No other pilot in the game can really claim all of those attributes.
Reasons why Vader is a good brawler:
1. Very high pilot skill
2. Two actions naturally
3. Can reposition himself after seeing where everyone else ends up
Reasons why Vader is an excellent squad leader
1. He gives actions to everyone in the Imperial fleet except for Fel (minus vet instincts upgrades, this includes letting howlrunner using focus evade + stealth device [very frustrating for opponents])
2. Squad leader is a 1-2 range skill, which means he can be well behind most ships while they are toeing the line against X-Wings and A-Wings
3. Give him a concussion missile and he gets even better at range 1-2
4. He can reposition PS1 interceptors to get out of firing arcs through barrel roll or boost
5. He makes opponents choose between the range 1 tie int with focus, or the range 3 Vader with a focus token
6. He is Vader. He drives a Super Star Destroyer to work ever day.
See, every ship with boost........has a turn one. So i don't know why you would take it with a boost ship.
This is an Action, not a maneuver. Aka, you could do a turn and then do another one immediately following as an action (provided you can take an action).
Or you could go straight 4 and then turn 1 etc. Its all about being more capable of being where you want to be.
It's actually an action and a maneuver. So what Parakitor says is true, but what you say is also true: you can use to do pretty impressive 180° turns that aren't K-turns (although still stress you), and still block enemy ships potentially...
It would be a great match with Soontir Fel, but like Lizrrdbreath said, it's kind of a waste to ever take anything but PTL on him. So I agree, Vader with Engine Upgrade is the best use. The problem I've had with that is that any collision loses you TWO actions – that's a huge problem. Vader wants to be in close, knifefighting, but this also makes him so much more susceptible to colliding.
True enough, I didn't choose my words carefully enough, I was really getting at that you could do a normal maneuver and then use it to gain further movement as an action, thus explaining why taking it on a ship that already had a 1 speed 90* turn on their dial would be advantageous.
6. He is Vader. He drives a Super Star Destroyer to work ever day.
Ha. Best reason ever. Take that all you Hummer drivers! This is how you overcompensate for "something"
True enough, I didn't choose my words carefully enough, I was really getting at that you could do a normal maneuver and then use it to gain further movement as an action, thus explaining why taking it on a ship that already had a 1 speed 90* turn on their dial would be advantageous.
I have been toying with the idea of giving tycho Daredevil so he could be the best close ranged brawler out there, but he wouldn't have actions unless Dutch or someone else gave him an action.
I've never used daredevil yet but was considering its use with Fel or Turr. I did not really consider Vader or Fett but will...
Soonter Fell
Thurr Phenni
- both with DD + stealth
Vader
-DD + engine mod
100 points
Hmm... may be fun.
Turr wouldn't get his free barrel roll or boost after attacking though so it would be wasted on him. Fel needs to do a green maneuver the turn after or he doesn't get any actions. It is marginally better on Fel though. At least with Tycho, you don't have to worry about the stress token.
It'd be great on Tycho, since they changed the red turns to white.
Nimba, what you're saying about Vader actually makes a lot of sense. My only reservation is with his low attack value... shooting at range 3 with him is mostly a lost cause, unless against Y-wings or YT1300s. But I can still see the value in drawing fire and enabling others. I generally prefer all my ships to be contributing on offense almost all the time, but then again, I've been losing at least much as I've been winning lately.
This will actually be very crazy awesome with b-wings and advanced sensors with engine upgrade, as you can pull the turn and then move to clear the stress. ( or in the case of ibitisam, just leave it...) it means getting into many new positions and headings.
For example now they can pull of the equivalent of a 1 turn and boost. A b wing with this setup will be crazy maneuverable.
With Daredevil and Engine Upgrade Vader will make a hell of a delivery system for advanced proton torps.
deleted to to being a moron and forgetting he can't use torps :-)
Edited by EnglishpeteIt would also be handy on the Lambda shuttle in Wave 3 since they have no K-turns. Add engine boost and Daredevil to it, then be able to come about and face your attackers.
Are there Elite Pilot Skills on any of the shuttle pilots?
Daredevil was a key part of my "abuse action economy" squad that pretty handily won a (small, local) tournament:
Vader + Engine Upgrade + Daredevil + Homing Missile
Fel + Stealth Device + Push the Limit
Phennir + Veteran Instincts
All PS 9, all with multiple actions. Daredevil and boost on Vader allowed him to do some crazy things. Had the firepower to focus fire a dual falcon build down to 3v1 pretty quickly and the maneuverability to avoid taking many shots in other matches.
Almost identical to the list I named my 'Flying Filth' as it was just so **** hard to kill. Played in a 3 round tourney, lost one ship in three games. 2 full victories and a partial victory in the game I lost the ship. Including the ship loss I lost 6 shields/hull in 3 games, mainly because nothing was ever able to keep me in sights to shoot at me and if it could, it got shot up first.
I have run this list with great success, right up to the very second it runs into an actual Han Shoots First list. The 360, PS 9, rerolls on rerolls for a single very accurate shot is the ultimate nemesis for this list or any other list that relies on agility and actions to avoid damage.
Other Falcon builds can still be bad news, but not nearly so much as any list using Han with Marksmanship and Gunner.