When I was leafing through the skills section, I got the the Command entry and my eyes instantly lit up. Inspire seems like a real way for socially oriented characters to contribute in some way to combat without just picking up an autogun.
The issue is, the range is utterly pathetic. You need to be within 10 metres of someone to give words of encouragement, or useful tactical advice? That hamstrings the ability to be primarily a narrative time power, meaning it's fundamentally useless for combat. I think this is a missed opportunity, considering the fact that Command logically should be something you can use to, well, command people! Making combat more than damage dealing is a step in the right direction, in my mind.
I'd suggest boosting the range considerably, or maybe applying that change as part of a talent (probably Commanding). Thoughts? Any suggestions on how to give other skills combat use is great, too, I love the idea of characters who aren't combat focused having a way to contribute.