So, Explorators roll around in a big pile of Willpower tests if you want to use things like Luminen this and Ferric that. Then afterwards they always make toughness tests. What sorts of implants, equipments, alternate ranks, talents, and drugs can I pick up to improve these?
Also, just in general, what is good stuff for an Explorator to have?
Also also, I've gotten my GM to okay Lathe-Worlds for use in our RT game, but converting the powers seems tricky. Does the forum have any opinions on this?
On one hand, they're intended for mid to high level DH characters, and in theory, RT characters start as mid-level DH characters. We have 5000 XP, after all, and a DH character with that much would be rank 5, so my first glance suggests that most of the Lathe Worlds abilities should be available to Explorators pretty much from the get-go.
On the other hand, the talents that they both have in common, Explorators don't get until much later. An explorator has to be rank 3 to get luminen shock (Which is effectively, something like, what, Rank 9 in DH terms?). This suggests that maybe the "You have to be rank 7 to take this" should just be taken at face value (But I'm biased against this suggestion because I rarely see games that make it to maximum level)