A few laughs in our game today when we noticed that some mooks (err... novice NPCs) who only have an agility bonus of 2 could only move 6m a turn. Not too difficult for the PCs to just keep moving away firing and never be caught.
Ok so these were particularly slow guys, but even with an Ag of 3 at most they can manage 9m, and this is leaving no points to evade incoming fire.
I'm not sure the mooks only getting 3AP is needed. With their generally low stats having 4AP is hardly going to make them powerful.