Hey guys! Wrote up some new species stats at work today. I tried to focus on some of the more popular species out there, with a few of my own favorites thrown in for good measure. Hope someone out there finds this useful!
(NOTE: All characteristics [brawn, Agility, Intellect, etc] for all species are considered to be a 2 unless otherwise noted. Obvious, I know, but I wanted to clarify just in case.)
AQUALISH: +1 Brawn, -1 Cunning; free rank in Coercion; do not treat bodies of water as difficult terrain, and make Athletics check to swim as a maneuver rather than an action; ignore suffocation from being underwater; Wound Threshold 12 + Brawn, Strain Threshold 8 + Willpower; 100 XP
BARABEL: +1 Brawn, -1 Presence; free rank in Survival; natural armor (+1 soak); Wound Threshold 10 + Brawn, Strain Threshold 8 + Willpower; 100 XP
DATHOMIRIAN (FEMALE): +1 Cunning; Old Magics (If you have a Force rating, you can spend 10 XP to gain the ability to, once per encounter, use a Dark Side result on a Force die without flipping a Light Side Destiny Point. You must still pay the normal cost in strain.); Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 90 XP or 80 XP (Old Magics option); Alternate Version (you may choose to use the stats for Humans instead of those presented here.)
DATHOMIRIAN (MALE): +1 Brawn, -1 Intellect; free rank in Athletics; add one Boost die to all Resilience checks; Wound Threshold 12 + Brawn, Strain Threshold 9 + Willpower; 100 XP; Alternate Version (you may choose to use the stats for Zabrak instead of the stats presented here.)
DEFEL: +1 Agility, -1 Presence; free rank in Stealth; light-sensitive (two Setback dice on all checks when not wearing protective goggles in bright light); shadowed (when in darkness or deep shadow, gain 2 Boost dice to all Stealth checks); Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 100 XP
DUROS: +1 Intellect, -1 Brawn; free rank in Astrogation; once per encounter, add two Boost dice to any Piloting (Planetary) or Piloting (Space) check; Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 100 XP
GAMMORREAN: +1 Brawn, -1 Intellect; free rank in Brawl or Melee; free rank in Feral Strength; Wound Threshold 12 + Brawn, Strain Threshold 8 + Willpower; 100 XP
ITHORIAN: +1 Presence, -1 Agility; free rank in Knowledge (Lore) or Knowledge (Xenology); sonic bellow (you can suffer 2 strain to project your voice into a sonic weapon, using Discipline as the combat check; damage 4, critical rating 5, range short, blast 2, disorient 3, knockdown, stun damage); Wound Threshold 10 + Brawn, Strain Threshold 11 + Willpower; 90 XP; Alternate Version (gain free rank in both skills, remove sonic below, add +10 XP)
JAWA: +1 Agility, +1 Cunning, -1 Brawn, -1 Intellect, -1 Willpower, -1 Presence; free rank in Mechanics; add one Boost die to all Mechanics checks; free rank in Utini!; Wound Threshold 9 + Brawn, Strain Threshold 10 + Willpower; 100 XP
KEL DOR: +1 Willpower, -1 Brawn; free rank in Cool or Discipline; ignore up to two Setback dice due to stormy weather; if you have a Force rating, you can spend 10 XP to gain 1 rank in both Uncanny Senses and Uncanny Reactions; antitox breather (begin the game with an antitox breather, vocalizer, and eye protectors, but treat oxygen as dangerous atmosphere with Rating 8); Wound Threshold 10 + Brawn, Strain Threshold 11 + Willpower; 110 XP
MON CALAMARI: +1 Intellect, -1 Brawn; free rank in Perception; do not treat bodies of water as difficult terrain, and make Athletics check to swim as a maneuver rather than an action; ignore suffocation from being underwater; Wound Threshold 10 + Brawn, Strain Threshold 11 + Willpower; 100 XP
MRLISSI: +1 Intellect, -1 Brawn; free rank in Knowledge (Education); free rank in Respected Scholar; Wound Threshold 8 + Brawn, Strain Threshold 12 + Willpower; 100 XP
NEIMOIDIAN: +1 Presence, -1 Willpower; free rank in Negotiation; ignore one Setback die on all Negotiation checks; Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 100 XP
QUARREN: +1 Cunning, -1 Willpower; free rank in Deception or Negotiation; do not treat bodies of water as difficult terrain, and make Athletics check to swim as a maneuver rather than an action; ignore suffocation from being underwater; claws (Brawl +1 damage, critical rating 3); Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 100 XP
SULLUSTAN: +1 Agility, -1 Brawn; free rank in Perception; add two Boost dice to all Athletics checks made to climb; ignore Setback dice due to darkness or poor lighting; Wound Threshold 9 + Brawn, Strain Threshold 10 + Willpower; 100 XP
TOGRUTA: +1 Agility, -1 Brawn; free rank in Stealth; Echolocation (suffer 1 strain to downgrade the difficulty of a Perception check once); Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 100 XP
WEEQUAY: +1 Cunning, -1 Willpower; free rank in Skulduggery; free rank in Black Market Contacts; Wound Threshold 10 + Brawn, Strain Threshold 10 + Willpower; 100 XP
ZABRAK: No characteristic adjustments; free rank in Perception; add one Boost die to all Resilience checks; Wound Threshold 12 + Brawn, Strain Threshold 11 + Willpower; 100 XP