Deck: Lore Galore (or Knockback deck 2.0)
This is a multiplayer mono-lore deck: it really needs other deck’s support.
It’s heavily combat based; building on the way that Lore seems to be starting to take in taking the fight to staging area, and controlling it. The deck is all about this theory.
I haven’t tried it, as quite a few of the cards aren’t released yet, and it’s too many proxies to play the deck for my taste; yet the deck feels unique enough to share anyway J.
The main idea is simple: trap anything you can, dispatch anything you can, recycle & repeat.
Heroes:
Aragorn (lore) 12 (Ranger: threat reset, main defender)
Faramir 11 (Ranger: main attacker)
Pippin 6 (Hobbit: main quester, card draw & stage area control)
Allies:
Master of lore x3 (cost reduction: mainly for other allies & ranger spikes)
Warden of healing x3 (healing)
Ithilien archer x3 (knockback & candidate for ranger bow)
Erebor hammersmith x3 (recycling traps, block & add quest power)
Anborn x2 (recycling traps, attack & candidate for ranger bow)
Master of the forge x2 (pulling traps from the deck & chump block)
Haldir of Lorien x2 (will/att/def possible & candidate for ranger bow)
Gildor Inglorion x2 (4th hero!)
Gandalf (uhoh) x1 (threat reset by Aragorn included)
Attachments:
Ranger spikes x3 (just trap anything)
Ithilien pit x3 (just trap anything)
Ranger bow x3 (syncs with the traps)
Burning brand x2 (candidates: Aragorn, Gildor, Haldir, Erebor hammersmith)
Events:
Mithrandir’s advice x3 (draw power)
Forest patrol x3 (syncs with ranger spikes & infighting)
Take no notice x3 (syncs with pippin, traps, ranger bow & free to cast)
Infighting x3 (syncs with forest patrol to control damage on foes)
Scroll of Isildur x3 (recycle any needed event: draw, damage, control)
47 card up till now. Any suggestions on what to add (or leave out) are welcome,
as I have no idea if it will work whatsoever...