Precision tk and force weapon

By Bluefox40k, in Rogue Trader Rules Questions

High level rogue trader here, using most released books for our games. We recently got our hands on a force weapon and our AP wants to use precision tk to use the force weapon with his hands. In the rules it states that "...he can do anything at range that he could do with his bare hands.". Just wondering if it has to be a range or if it can be used to with his hands.

Your AP wants to use a Force Weapon with Precision TK at range, and wants it to be just like he was wielding it in his hands? I think that is what you are asking.

Per rules, he can technically accomplish this. I used to think it would not act as a Force Weapon, but instead like a regular Weapon. Reason for this was that Force Weapons could only be activated when wielded in the hands of a Psyker. None psykers wielding Force Weapons treated the weapon as if it was a regular weapon (or a Good Quality weapons, can't remember if RT changed them to be better crafted than in DH). I later found out there is an item called something like Kris/Kriv Knives or something or other, that were created for Psykers to be wielded with Force Telekinetic. I see this as a similar tactic when using Precision TK with Force Weapons. Anyhoot, that is just my own opinion, and in no way is it truly 100% correct. PC and GM deliberation required of course.

The rule of any game is to have fun. So at the end of the day, go with what is enjoyable for everyone in the group, and if everyone else agrees that the AP can precision tk it and force activate it, then let it be so. Hope this helps some. Don't have me books with me at the moment so I can't quote any page references. If you require any, let me know, and I post back on here the relevant rule information.

Edit: My font changed color. How odd.

Edited by Nameless2all

Well... see he can't use the extra 1d10 damage per psy rating if its not in his hand...

What I am trying to figure out is with precision tk does it have to be used at long range or can he use it in his hands?

If I saw a magician try to tell me that he was using telekinesis to hold a sword aloft in his hand I'd laugh and walk away. The character is attempting to channel telekinetic energies into a sword so that he can hit people using willpower instead of weapon skill and also trying to channel the force energy through it at the same time. At my most lenient I'd make a talent or advanced power that allowed you to substitute your willpower for your weapon skill by treating your body as a puppet. In general I'd tell the player to stop trying to metagame their powers.

I'd be inclined to allow them to swordfight from a distance using Precision TK, but the important piece of the description is anything s/he can do with his/her hands. The Astropath would still have to spend actions as per normal to attack with the sword, and would still use Weapon Skill instead of Willpower because in a swordfight I don't care how much you believe you're going to block the blow, you still need the skill to do so. They would also not be allowed to use Precision TK to activate Force Weapons, because the act of channeling warp energy through the sword on a hit is now done with bare hands, but with an act of will from the Astropath channelled through the sword.

Still, it would be damned impressive to watch a magician shoot someone from a distance. Right up until the enemy pulled out a gun and started shooting.

Ahh found it. Page 142, DH Ascension for the Damaskin Kineblades. And it even has WS for attacking with the weapons, not WP, though it''s your WP bonus that adds to the damage not your Str. We all know that Ascension is a little off on some things (or not even on a scale depending on your viewpoint), but some of the rules are quite useful. GM discretion is advised of course. Bear in mind too that this is DH rules not RT rules, though they are quite similar.

A little voice in my head wonders, if an Eldar Farseer throws her Singing Spear (NP, p.123), does it lose its Force property? Technically, it doesn't have it, but Witch-Edge is similar enough, and the weapon carries the psyker's intent. I prefer the weapon needing to be in the hands of the Astropath, personally, but there is an in-book precedent that COULD be interpreted as thus. If the Psyker can manipulate, attack, connect, and activate the effect, all in one go, I'd say allow it. Let the Astropath enjoy psychic combat, and still live to radio home about it.