So the X-Wing Tabletop episode is up for Geek Week.

By DeadInkPen, in X-Wing

Since I was watching it while waking up before work this morning, I am curious on the exact errors. . I've only played two games of X-Wing so far and awaiting my Wave 1&2 order to arrive before playing more and hence I know I got the Target Lock rule wrong (thought when using a missile/etc that you discarded it).

Well...unless you're shooting a Homing Missile...you do discard the target lock. For concussion missiles, cluster missiles, and assault missiles you discard the lock.

Since I was watching it while waking up before work this morning, I am curious on the exact errors. . I've only played two games of X-Wing so far and awaiting my Wave 1&2 order to arrive before playing more and hence I know I got the Target Lock rule wrong (thought when using a missile/etc that you discarded it).

Well...unless you're shooting a Homing Missile...you do discard the target lock. For concussion missiles, cluster missiles, and assault missiles you discard the lock.

Excellent. Thanks for clarifying. I'm at work and hence don't have the rulebook easily accessible.

I saw errors involving using Boost on the Falcon (first in how it was shown on the table, with the two templates simply lined up, and then also in the early assertion that the Falcon just always gets an extra move). No mention was made of how the Falcon got this boost to begin with, but whatever...

A continuous error was both attacker and defender rolling dice at the same time.

Ships took no damage from asteroids, and still fired while in contact with asteroids.

They said you're not ALLOWED to overlap another ship, which isn't quite right.

Wil continuously forgot to use Mauler's ability, and never rolled more than 3 dice. Likewise, I think Luke's ability was never used, although I'm not sure a situation came up. Han's ability was certainly never used.

I'm not sure if they were properly discarding focus and evade tokens once they were used or not.

That's all I caught off the top of my head, but I'm sure there were more.

Is this what people were really watching for? Nitpicking the rules? :blink: "OMA! Wil Wheaton got the rules wrong! He doesn't know them as well as I do!"

Edited by Dog Solitude

For me, it was for my wife and son to watch it and finally understand why I love it :D I just need my order to arrive and then we can have more variety than 2x Core Sets.

Is this what people were really watching for? Nitpicking the rules? :blink: "OMA! Wil Wheaton got the rules wrong! He doesn't know them as well as I do!"

Not at all, but a lot of these were very apparent and hard to miss. Didn't upset me too much; like I said, I get that it's a bunch of busy people, probably none of which had actually played the game before!

If nothing else I find it interesting seeing how OTHER people misinterpret the rules at first. They got a lot of things wrong that were completely different from the things *I* got wrong the first couple times. (like a previous poster, I was also doing evades on X-wings and TLs from TIEs, among other things!)

Thanks for the comment, Kestrel. I see this as a great moment for Star Wars fans, and I hate to see rules nitpicking as a barrier to what I think was a lot of fun and good for Star Wars fans. I got a tweet from Wil Wheaton about people who nitpick the show. I am glad to see he is in it for the enjoyment of the game. :D

Most glaring one for me right at the very beginning was revealing all the dials at the same time. There also wasn't any mention of initiative, with Luke and Fett "going at the same time". The Falcon's boost was done all wrong even before you consider that I don't think it had any way to boost. And that was all in the first 5 minutes before I gave up.

I don't think anyone's been scrutinizing the screen going "Hah! I'z smarter than WHEEEEEEAAAAAAAATON!" But the game they played wasn't really X-wing. It wasn't as bad as flying the ships around making "PEW!! PEW!!" noises at each other, but it was close.

Not that that's entirely a bad thing. I think it would have been very hard for them to really show the depth of the game in the time available. I think my normal spiel to teach people at demos runs 15 minutes or so with nothing but "Here's the basics of maneuvers, range, dice, actions, shooting, damage." For a 30 minute show, it would have been hard to do. They got close enough that it's at least recognizable as X-wing, and nobody's going to watch the video over and over to learn to play. So there's no real harm done.

Still, it might have been nice to see something more accurate to the actual game.

Edit, @Dog Solitude: I don't think this is really nitpicking. Some of it's "Oh, you should have used Luke's ability there" or "The Rebels had 10 more points than the Imperials". But there's also a lot that was just fundamentally wrong. Does it rise to the level of ruining the presentation? Of course not. But it's a lot more than minor nitpicks.

To put another way, this was the Megalodon episode of Tabletop :P

Edited by Buhallin

Was wondering who else saw it and was shaking their heads at this one? So many things were just bad about it. The firing while being on an asteroid, not using pilot abilities, etc.

I can understand if they modified the rules, but they should have put up some kind of disclaimer letting people know this. I am already dreading game tomorrow with people who are going to be going "Well they did it this way on Tabletop..."

Its awesome that they saved X-Wing for Geek Week Gaming Thursday. Plus is nice exposure for the game, but I thought that they were supposed to at least try and show the proper way of doing the game.

I actually left comments for almost every mistake that was made

Since I was watching it while waking up before work this morning, I am curious on the exact errors. . I've only played two games of X-Wing so far and awaiting my Wave 1&2 order to arrive before playing more and hence I know I got the Target Lock rule wrong (thought when using a missile/etc that you discarded it).

The errors I noticed were not using pilot abilities, the Academy Pilot firing while sitting on an asteroid and using a TL to reroll the dice for capturing the first container.

Yes, some was fundamentally wrong. But that isn't the point. The point was to show the idea of the game, and spread word about the game. The show is meant to introduce people to table top games and the fun that can be had playing them with friends. It is not meant to be a rules guide. So what if they got stuff wrong? It still increases the game's profile, and potentially brings new players in. I've never watched a Table Top episode and wondered if they got the rules right. But I've watched many episodes that have gotten me interested in a game that I learned to play, and I've enjoyed playing those games with friends. They've watched the episode, thought "hey, that looks cool!", and learned to play the game. It's a fun introduction to games. That's what I think is important.

I guess it's a blessing to have wider exposure to the game but a bit glaring when it wasn't presented the way the game was designed.

I just wonder how many rules corrections are going to be done on the account of, "Well it happened in Table top... what makes you right over Wil Wheaton, the saint of geekdom?"

There was not much they did correctly. But they did roll dice.

The fact that so much was done wrong is certainly understandable. When i was first being taught the game by some friends who had already played a few times and read the rules multiple times, we played all sorts of stuff wrong. We gave cluster missiles an extra die on both attacks because they were in range 1, and even worse we only let the defender role the defense dice on the 1st of the 2 CM rolls. Imagine vader shooting 8 dice at a y-wing while it only got to roll 1 defense. Rediculous.

We also were selecting actions in the combat phase. When i went to fire on a tie fighter he barrel rolled out of the arc and my shot was wasted. Haha. It seems so stupid now and i have no idea where we got some of that from but we were 4 new players (2 on 2 game like in the video), 2 of us had never read the rules, and the other 2 thought they had a pretty solid grasp of the game. But even with all of the errors that we made that make me shudder now when i think about them, I still loved every minute of it. The next morning I ordered my first core and 1 of every ship that was available at MM at the time. Of course when i got my own rulebook and read through it, i had to stop at every other page and text my friend to let him know how wrong we were (that's what a fresh set of eyes on the rules will do). And i got even more clarifcation as i explored these forums and read almost every thread.

The point is even though it was played wrong, I think this video and expossure can have a great effect on the popularity of the game. It still looked like fun

Since I was watching it while waking up before work this morning, I am curious on the exact errors. . I've only played two games of X-Wing so far and awaiting my Wave 1&2 order to arrive before playing more and hence I know I got the Target Lock rule wrong (thought when using a missile/etc that you discarded it).

Well...unless you're shooting a Homing Missile...you do discard the target lock. For concussion missiles, cluster missiles, and assault missiles you discard the lock.

Excellent. Thanks for clarifying. I'm at work and hence don't have the rulebook easily accessible.

I don't think it will be found in the rule book. The noticeable difference is that it does not say "spend" the target lock for the homing missile, only that one is required to use it. At 5 points, you get to spend the target lock to re-roll your homing missile misses. They did this right on the show.

I just watched the episode. There were some glaring errors in the rules, but it didn't affect the outcome in the end.

Overall, I found the episode very entertaining and I thought it did a good job of highlighting how fun the game can be with your friends.

some errors? the whole game was a constant mistake.. the only thing they did right was the exposure to anyone to doesn't already know of it

Yes, some was fundamentally wrong. But that isn't the point. The point was to show the idea of the game, and spread word about the game. The show is meant to introduce people to table top games and the fun that can be had playing them with friends. It is not meant to be a rules guide. So what if they got stuff wrong? It still increases the game's profile, and potentially brings new players in. I've never watched a Table Top episode and wondered if they got the rules right. But I've watched many episodes that have gotten me interested in a game that I learned to play, and I've enjoyed playing those games with friends. They've watched the episode, thought "hey, that looks cool!", and learned to play the game. It's a fun introduction to games. That's what I think is important.

Total agreement here. To those viewers not yet familiar with the game, even the rules they did see in the episode have been forgotten. All they're thinking about is, "does it look like fun? Should I buy it?"

...and I'm pretty sure the answer to that question is 'yes'. :)

I picked up the game yesterday, because it looked fun on Tabletop and reminded me a lot of Aeronautica without a few of the glaring issues (Aeronautica relies heavily on out activation and doesn't have complete pre-selection of moves IE you select that your banking, but not which direction you bank till you move). I managed to pick up a couple of card players in the store that had also seen it on tabletop. We had a few games and a great amount of fun.

I think overall Tabletop is not a bad way to get a gist of the game. And we automatically picked up a lot of the mistakes they made early on. The game has a nice little reference sheet with turn order, so it was fairly obvious that you rolled attack, modified, rolled defence modified.

I think the few things we got wrong after I re-read the rules last night were that we discarded unused Target Locks at the end of the turn, and collisions of models (not being able to take an action / shoot at models you end up touching).

Edited by Rodent Mastermind

I picked up the game yesterday, because it looked fun on Tabletop and reminded me a lot of Aeronautica without a few of the glaring issues (Aeronautica relies heavily on out activation and doesn't have complete pre-selection of moves IE you select that your banking, but not which direction you bank till you move). I managed to pick up a couple of card players in the store that had also seen it on tabletop. We had a few games and a great amount of fun.

I think overall Tabletop is not a bad way to get a gist of the game. And we automatically picked up a lot of the mistakes they made early on. The game has a nice little reference sheet with turn order, so it was fairly obvious that you rolled attack, modified, rolled defence modified.

I think the few things we got wrong after I re-read the rules last night were that we discarded unused Target Locks at the end of the turn, and collisions of models (not being able to take an action / shoot at models you end up touching).

Yeah I think the best way to get the rules down with this game (or probably any game) is pretty much what you did. Read the rules, play the game referencing rules as needed, re-read the rules to see all the mistakes you made. Keep playing and maybe get on the forums to read a lot of discussions of rules and strategy to get an overall better feel for the game.

Glad you enjoyed it and welcome

I bought this game after watching that episode and I'm hooked now. Yes, they dumbed it down a bit. Yes, they could have done more, especially with pilot powers and upgrades. But now that I own 1 core set (soon to own as many as I can find) I'm all set to drop mad money at this game and get into mega fleet status.

I bought this game after watching that episode and I'm hooked now. Yes, they dumbed it down a bit. Yes, they could have done more, especially with pilot powers and upgrades. But now that I own 1 core set (soon to own as many as I can find) I'm all set to drop mad money at this game and get into mega fleet status.

Always glad to hear about new players!

I was planning to buy the game, but the Tabletop episode sealed the deal. I've yet to play a game, but I also just picked up an A-Wing and another TIE Fighter. I expect to nab a 2nd copy of the game as well as it's a good way to flesh out both sides.

Celebs playing X-wing a bit wrong is better than celebs not playing X-wing

Seth Green on Tabletop is always good news! :D

Still this thread made me wish i watched this far closer than I did... :unsure:

Welcome new players.... love to see people getting into this game... :)