I have a slight problem with the arbites starting skills and talents. With the new Beta Update, the depressing arbitrator falls behind in skills and talents even more so.. S/he now stands alone with a total of 4 skills (~600xp) and 3 talents (900xp), (Total of ~1500xp) compared to the other backgrounds, the arbitrator has at least one less in total, which puts him around 300xp less than everyone else.
The Administratum has 5 skills (~750xp) and 3 talents (1000xp), for a total of 8. (~1750xp)
The Psykers have 3 skills (~450xp) and 5 talents (Now) (1400xp), for a total of 8. (~1850xp)
The Mechanicus has 5 skills (~750xp) and 4 talents (1200xp), for a total of 9. (~1950xp)
The Ministorum has 5 skills (~1050xp) and 3 talents (900xp), for a total of 8 (~1950xp)
The Guardsman has 7 skills (~1050xp) and 3 talents (800xp), for a total of 10 (~1850xp)
The Outcast has 7 skills (~1050xp) and 3 talents (800xp), for a total of 10.(~1850xp)
The arbitrator got the shaft here guys.
Edited by Unbeknownst