Over at the House Rules? post. There is much talk about the encumbrance rules. I am just wondering if anyone else has any ideas or clarification on the rules. There seems to be much disparity between RAW and function. I understand this is a narrative system where such things aren't generally important, however if the designers felt it important enough to include in the book. The rules should be clearly defined and the system should make sense.
I am looking at core book page 152. My primary confusion is the example under encumbrance values where it says "...10 loosely carried incidental items have an encumbrance value of 1. If they are stored in an effective manner..., then 20 incidental items have an encumbrance value of 1."
Where is the definition of an incidental item? Are incidentals 0 encumbrance or - encumbrance? I assume that incidentals are encumbrance 0. Encumbrance - items seem to be items that have proper weight distribution across the body so much so that you wouldn't know it was there and it wouldn't effect your encumbrance threshold.
My question on this is, as an abstract concept: do loosely packed items or stored in an effective manner items progress in a linear fashion from the incidental level, or do they compound in a logical manner?
If they progress in linear fashion from the incidentals, taking that incidentals are 0 encumbrance, that means 10 loose or 20 stored light blaster pistols, with an encumbrance of 1, would have a total encumbrance of 2. Padded armor with an encumbrance of 2, 10 loose or 20 stored would have a a total encumbrance of 3.
Or is the system meant to progress in a logical fashion where 10 loosely carried light blaster pistols are 10 encumbrance, and 20 stored light blaster pistols are 20 encumbrance. 10 loosely carried padded armor is 20 encumbrance, and 20 stored padded armors are 40 encumbrance?
The system also doesn't make a disparity between character encumbrance and vehicle encumbrance. It also says that beings have encumbrance values of 5+Brawn. Silhouette also seems to have nothing to do with encumbrance, so a jawa with two brawn and a human with two brawn would have the same encumbrance value. Except in the Corellian Mining Corporation Digger Crawler it specifically mentions that more jawas can fit on the digger than a regular crew. "Crew: 50 miners and engineers (or 100 jawas)." and "Passenger Capacity: 30 (or 60 jawas)." Which implies that jawas weigh half of what normal beings weigh.
A tie fighter has an encumbrance threshold of 4. So any being (except maybe jawas) automatically over encumber it by 2. This could just be a fun way to show why Tie fighters are so unwieldy. Swoop bikes are similar. Some of these vehicles I don't understand. Does Ship's compliment not count towards encumbrance? That would make more sense. If you look at the Firespray System Patrol Craft its Ship's Compliment is one pilot and two guards, it has an Encumbrance Capacity of 40 and Passenger Capacity of 6 prisoners. So at full compliment and full passengers, if they are common beings with one brawn each they have a total encumbrance of 90. Twice the encumbrance value of the ship, since on page 152 says "Add 1 to the difficulty for every point over, up to the maximum additional encumbrance of 4..." However there seems to be no penalty for a ship to be over its encumbrance threshold, since a ship doesn't make any sort of Brawn or Agility checks. Unless you count piloting as an agility check, except that is a character, who may not be over their encumbrance threshold, making the roll, not the ship itself. Then the Firespray could almost never be filled to its prisoner capacity (rule exception: unless jawa?) because of its encumbrance threshold. I understand if this is an example of forward progression all I ask for is clarification.
Personally in my game, I am just going to assume that encumbrance threshold for vehicles only counts as equipment and has nothing to do with ship's compliment, and passenger capacity. This does seem to be the case on page 266 under Capital Ship Capacity "Capital ships and large freighters are extremely sizable, and thus have a great deal of capability for carrying cargo. Due to this, the encumbrance capacities listed are simply the minimum capability the ship has for transporting supplies and resources. Most of these ships could carry far more if the need arose." Though I am not sure if this just counts for capital ships and freighters, or for all ships. And I still haven't been able to find a penalty for ships being over encumbrance threshold, except for trying to conceal gear.
Anyways that's just my confusion on the encumbrance values. Again to reiterate I know it is a narrative game, and encumbrance values "aren't important" except they are important. Page 152 "In general, players and the Game Master won't need to track a character's encumbrance...(next sentence) Occasionally however it may play an important part in the story, and a player needs to know if the weight, mass, and collective bulk of the items his hero is wearing inhibits his action." Contradictory much? So encumbrance is and isn't important.
What does everyone else think about this crazy thing called encumbrance?
Edited by Doughnut