Hey all,
While both 1ed and2ed (beta) includes a lot of GREAT background material on character origins, it seems to me that the 2 nd edition goes out of their way to make the backgrounds restrict the game mechanics. There’s simply no need for that; one of the great things about RPGs is the ability to create your own unique character, not just follow a cookie-cutter mold. Why should all sanctified psykers be cold-hearted? You're telling me not one adeptus mechanicus carries a regular autopistol? I've been thinking about a far simpler chargen system that would allow players much more flexibility while giving the same level of power. Something like this:
Characteristics: Pick 2 “+” characteristics and one “-“ one. Follow build or rolling rules as written.
Skills: Pick 4 skills to advance to 2.
Talents: Pick a weapon skill talent. Pick a non-weapon-skill talent. (GMs could add more if they think this is too few)
Equipment: pick 6 items of availability -10 or better.
Origins bonuses: pick up to three bonuses from the list, no more than one from each category of home world bonus, background bonus, and role bonus. [this list would include all the specialized traits given in the chargen process, such as Home world bonuses, Background bonuses, and Role bonuses. It would also include things like Sanctified, Psyker, and some Talents that are pretty typically linked to an origin, such as Technical Knock for Omnissiah followers.]
Malignancies and Mental traumas: have some origin bonuses require a specific malignancy or mental trauma (example: taking the Shrine World home world bonus requires taking Signature mental trauma: lunatic’s denial). PCs who do not take bonuses that require a linked malignancy/mental trauma may pick one of each.
Voila! You're done. Feel free to build your Aramis was-a-priest-now-a-warrior or your Dresden investigator-with-psyk.
Thoughts?