As it stands, plasma weapons aren't too awful. They're relatively balanced, all things considered. But they're also pretty damned dull. Similar to bolters, the weapons feel like they've lost their flavour for the sake of becoming balanced. I think this needs to change!
What we have to go on regarding plasma weapons is essentially the following;
- They're a lost technology. Most plasma weapons in service are ancient as can be, and the technology behind them is barely understood even by the Mechanicus.
- They give off a huge amount of heat, meaning the firer has to wait a while before firing them again.
- They tend to lose effectiveness over long range, due to the inaccurate nature of the projectile.
- They overheat quite easily, which can be catastrophic for the wielder.
- They're the go-to weapon for taking down light infantry.
Currently, they're high damage weapons with decent Pen. They overheat, and can be fired on overcharge settings. This isn't bad, but I think more could be done to make them stand out, and still stay balanced.
Here's a few changes I'd propose to make them a more interesting, fluff accurate weapon category;
- Reduce their range. Currently. they're not too much worse than a boltgun, which plainly isn't true to the fluff. I'd change things to 90m for the plasma gun, and 40m for the pistol.
- Bring back the recharge quality! Plasma needs to cool down, and this should definitely be represented. Every time a plasma gun is fired, it should take a turn to cool down before it can be fired again.
- Make damage higher, but more random. These aren't solid projectiles, they're vulnerable to the whims of many environmental factors. Instead of the current 1d10+12 for plasma guns, I think it'd be better and more flavourful for them to deal 2d10+8. It's got significantly higher damage potential, but that's offset by the randomness, the recharge quality, and the risk of using the guns.
- Change up the overheat quality slightly. Currently, you just have to spend 1AP to drop the gun if it overheats. I think that's being a little too kind. In my opinion, change it so that an Agility test is required to drop the weapon in time. As well, an overheat should reduce the weapon's status by one, as it's likely to damage internal components.
- Plasma weapons are meant to be great at gunning down light infantry. To that end, I'd say giving them Felling would be appropriate.
- There should be a penalty to repair tests to raise the item status of plasma weapons, due to their status as a lost technology. -10, or potentially even -20. This penalty could be negated by having Specialist (Adeptus Mechanicus)
These changes would make Plasma Guns much deadlier, especially against lightly armoured enemies, but provide enough drawbacks (maintenance cost, recharge, potential death by overheating) to make them a very risky investment. Much truer to the lore surrounding them, in my opinion.
Thoughts?