Fire Control, Weapons Engineer and Colonel Jendon

By Ken at Sunrise, in X-Wing Rules Questions

Sorry if this has been posted, I missed it.

  • Fire-Control: After you perform an attack, you may acquire a target lock on the defender
  • Weapons Engineer: You may maintain 2 target locks (only 1 per enemy ship). When you acquire a target lock, you may lock onto 2 different ships.
  • Colonel Jendon: At the start of the Combat phase, you may assign 1 of your blue target lock tokens to a friendly ship at Range 1 if it does not have a blue target lock token.

It should be noted that the above cards do not require you to perform an action.

Question:

Does Weapons Engineer activate during the Combat Phase so I could

  • Turn 1
  • Perform the Action of Target Lock
  • Get two for Weapons Engineer
  • At the start of the Combat Phase give one away for Colonel Jendon
  • Attack using my target lock.
  • Acquire a Target Lock if the target is not destroyed for Fire-Control System
  • Get two for Weapons Engineer

  • Turn 2
  • I already have two Target Locks
  • Perform the Action of Focus
  • At the start of the Combat Phase give a Target Lock away for Colonel Jendon
  • Attack using my target lock and focus.
  • Acquire a Target Lock if the target is not destroyed for Fire-Control System
  • Get two for Weapons Engineer

Season and repeat as necessary???

Is that right?

As far as I can tell that is correct. I used to try a similar trade-off with dutch and the astromech that lets you reaquire target lock. acquire as one action and allow someone else to acquire one, spend lock, roll to reacquire, if successful, allow another person to acquire a lock.

Sounds both correct to me and very upsetting to play against. Can't wait to surprise/w

orry someone with it.

Too many target locks and you won't be able to get rid of them fast enough. Put sensor jammers on instead and it owuld work a lot better getting rid of hits for only 2 points more.

Too many target locks and you won't be able to get rid of them fast enough. Put sensor jammers on instead and it owuld work a lot better getting rid of hits for only 2 points more.

Huh? The way he outlined it he eliminates and re-acquires the 2 locks every turn. The only way he could have "too many" is because of targets not being in range.

The new Shuttle Title card ST-321 that was previewed solves that issue as well...

Edited by Hida77

The utility of the focus token on offense, depending on the dial, could be near useless except on the first pass. I would rather spend the 2 points on the FCS towards a sensor jammer to increase the probability of the shuttle surviving one more round supporting another ship that would be more likely to get into firing arc like an Interceptor or Tie Advanced with a missile.

??? Sensor Jammer is 4 points to change a hit to an eye. But if they have focus they will change it right back, won't they?

The utility of the focus token on offense, depending on the dial, could be near useless except on the first pass. I would rather spend the 2 points on the FCS towards a sensor jammer to increase the probability of the shuttle surviving one more round supporting another ship that would be more likely to get into firing arc like an Interceptor or Tie Advanced with a missile.

Fair enough, but thats a different argument entirely.

I do agree, it is a little overkill, especially since I doubt Jendon would actually get to fire more than a few times given the rumors about the Lambda's dial.

Still, I could see the following list based on this being pretty nasty, and unfortunately it would prohibit the use of the jammer due to points.

Jendon 26

Fire Control 2

Weapons Engi 3

ST-321 3

Bounty Hunter 33

Bounty Hunter 33

100pts on the nose.

All looks correct. Just remember that you can't lock onto a ship you already have a target lock on.

All looks correct. Just remember that you can't lock onto a ship you already have a target lock on.

I know you can't have 2 target locks on the same ship, but can you reacquire a target lock on the same ship for certain effects like getting dutch's pilot ability to trigger?

All looks correct. Just remember that you can't lock onto a ship you already have a target lock on.

I know you can't have 2 target locks on the same ship, but can you reacquire a target lock on the same ship for certain effects like getting dutch's pilot ability to trigger?

Nope. Issue is addressed directly in the FAQ.

Buhallin is correct. Dutch cannot relock/reacquire the same ship even to trigger his effect.

FAQ

Q: If a ship already has a lock on an enemy ship,

can the locking ship acquire a target lock

again on the same enemy ship in order to

trigger an effect (such as “Dutch” Vander)?


A: No.

Yeah I got something right!!! Two things in the same thread even.

Follow up question: Is a ship allowed to cancel its current target lock so as to be able to acquire a target lock on a DIFFERENT ship?

Example: YT target locks a ship, weapons engineer gives him a 2nd TL on a different ship. YT spends first TL during this round. Next round TLed ship fly's out of range. Can YT drop that target lock to acquire 2 more TLs on 2 different ships?

I was sure i read something about that but now can't find it as i scan the faq and rulebook. Maybe i imagined it. If you find it and can give me the source i would appreciate it

Follow up question: Is a ship allowed to cancel its current target lock so as to be able to acquire a target lock on a DIFFERENT ship?

Example: YT target locks a ship, weapons engineer gives him a 2nd TL on a different ship. YT spends first TL during this round. Next round TLed ship fly's out of range. Can YT drop that target lock to acquire 2 more TLs on 2 different ships?

I was sure i read something about that but now can't find it as i scan the faq and rulebook. Maybe i imagined it. If you find it and can give me the source i would appreciate it

Nevermind. Found it in the rule book

??? Sensor Jammer is 4 points to change a hit to an eye. But if they have focus they will change it right back, won't they?

Possibly. But to do that they need to take a focus action (Or have a pilot ability or ally that can give them a focus token), they have to not have used it on a defense roll yet, and they have to be willing to spend it and not be able defend against any oncoming attacks. It can be negated, but you have to actively account for it. It will either reduce damage or resrict options. Either one can be useful.

??? Sensor Jammer is 4 points to change a hit to an eye. But if they have focus they will change it right back, won't they?

If I'm not mistaken: no, because the order of operations won't allow it.

1) attacker rolls dice

2) defender modifies attacker dice, if able

3) attacker modifies attacker dice, if able

4) defender rolls dice

5) attacker modifies defender dice, if able

6) defender modifies defender dice, if able

That's correct, isn't it?

You're both right :)

Defender modifies attack dice first, so the Sensor Jammer will turn the hit into an eye. Then the attacker makes modifications, including potentially spending a focus token to change all eyeballs to hits.

Sensor Jammer won't let you reroll the die it changes, but it doesn't prohibit any other modification.

Somehow I got that backwards in my head that sensor jammer helped the attacker. I don't know why, it seems pretty obvious! Anyway, yeah.

Dutch MAY choose to spend a TL without rerolling any dice. With a R5-K6 he may then attempt to re acquire the TL, and if successful his ability triggers.

The pivotal point is that he MUST actively say/spend the TL during the attack, otherwise it is true that he can't TL a ship he already has a TL on