What counts as does not hit?

By mazz0, in X-Wing

Does "does not hit" mean didn't roll any hits, or no hits got through (eg hits were rolled but evaded)?

I think it's obvious that it means the latter, as defence is about evading, it's not like it's hitting but being absorbed by your armour or anything, but it could do with being in the FAQ.

No hits means that no damage cards are drawn.

I don't think it needs a FAQ, as you said, it's obvious that it means no uncancelled successes. Otherwise things like Stealth device would be useless, it would only ever apply to one attack, either the enemy would miss completly and you wouldn't need the boost or you'd get "hit" roll the extra die and then lose it.

Worth noting, things like seismic charge and the splash from assault missiles, probably vader's crew effect as well, aren't hits since there is no rolling involved.

I agree it's pretty obvious (at the moment, although future upgrades could muddt the water), but I'd still like to see it confirmed. I'm sure there's a line in the rulebook that says "if blah then this attack has hit", but I can't remember where.

Damage dealt as a definition discounts the possibility of there beign an ability or upgrade which allows you to disregard a damage card or ignore a hit or in some other way avoid taking damage even though you were hit.

Oops, should have put this in the rules subforum!

No hits means that no damage cards are drawn.

Or any shield removed from the target.

I agree it's pretty obvious (at the moment, although future upgrades could muddt the water), but I'd still like to see it confirmed. I'm sure there's a line in the rulebook that says "if blah then this attack has hit", but I can't remember where.

Damage dealt as a definition discounts the possibility of there beign an ability or upgrade which allows you to disregard a damage card or ignore a hit or in some other way avoid taking damage even though you were hit.

Oops, should have put this in the rules subforum!

6. Compare reSultS
During this step, players compare their dice results to determine whether the defender was hit. To determine whether the defender was hit, compare the number of (evades), (hits), and (crit) results in the common area. For each (evade) result, cancel (remove) one (hit) or (crit) result from the attack roll. All (hit) results must be canceled before any (crit) results may be canceled.
If there is at least one uncanceled (hit) or (crit) result remaining, the defender is considered hit (see page 13). If all and result are canceled, the attack misses and the defender does not suffer any damage

Page 12 of the rulebook.

No hits means that no damage cards are drawn.

This is not correct. If total hits/crits outnumber total evades/evade tokens, then the craft is "hit". It does not mean the ship took damage. A ship with stealth can get "hit" by a crit, and have another ship draw the crit with draw their fire, but the craft with stealth still loses stealth even though they took no damage.

Ah, that's it, Nim, thanks!

No hits means that no damage cards are drawn.

This is not correct. If total hits/crits outnumber total evades/evade tokens, then the craft is "hit". It does not mean the ship took damage. A ship with stealth can get "hit" by a crit, and have another ship draw the crit with draw their fire, but the craft with stealth still loses stealth even though they took no damage.

Edited by Nurgle23

I agree with Nim 100%

It's aimed at "hit" as it relates to Stealth Device, but makes a good long-form explanation of the topic:

http://teamcovenant.com/buhallin/2013/04/08/hitting-a-stealth-device/

Hmm, I'd have to disagree with him regarding Draw Their Fire - it may be against the letter of the rules but it's far too silly to consider the ship that didn't take the hit to have been hit and the ship that did take the hit to not be hit. I mean, they're not using the force to heal the target ship while expending their own energy - the laser beam hits them.

It's aimed at "hit" as it relates to Stealth Device, but makes a good long-form explanation of the topic:

http://teamcovenant.com/buhallin/2013/04/08/hitting-a-stealth-device/

Hmm, I'd have to disagree with him regarding Draw Their Fire - it may be against the letter of the rules but it's far too silly to consider the ship that didn't take the hit to have been hit and the ship that did take the hit to not be hit. I mean, they're not using the force to heal the target ship while expending their own energy - the laser beam hits them.

Confused... If the rules clearly define what a hit is, what does it matter?

Confused... If the rules clearly define what a hit is, what does it matter?

The silliness of it would just irk me. I wouldn't have a leg to stand on if someone didn't agree, of course, but I think people I know would be happy to play it that way anyway.

Hmm, I'd have to disagree with him regarding Draw Their Fire - it may be against the letter of the rules but it's far too silly to consider the ship that didn't take the hit to have been hit and the ship that did take the hit to not be hit. I mean, they're not using the force to heal the target ship while expending their own energy - the laser beam hits them.

<shrug> I don't typically concern myself with logic or common sense or reality in my rules analysis. I like to say that the rules are the contract that we play by - if you and your opponent want to agree to change that, that's great. But when you walk in to a room with someone new, that contract is all you have to go by, and your opponent may have a different sense of the "logic" underlying the operational capabilities of X-wing fighters.

I agree that it doesn't make a lot of sense if you're trying to introduce "reality" to it, but the rule is very clear.