Jenny the new and improved howlrunner...

By Torresse, in X-Wing

So Col. Jendon looks really op, can you imagine him in a swam of tie interceptors. Im thinking Jendon, wep eng, st-321, and Darth Vader would make one heck of a punch.(35 points) You have enough points for 3 interceptors, with 11 points for upgrade, Might even throw in some Presuit lasers.

http://www.fantasyflightgames.com/ffg_content/x-wing/news/wave3/darth-vader.png

I mean imagine if your facing down another imp squad. Simply avoid combat as long as possible, Then when you get in combat, whether or not you have a great shot, hit his named tie pilot with Jendon, sacrifice the 2 shields (or is it haul?) for a insta crit!

Compare this with the infamous Han Shot First List:

Han had 15 HP

Jenny has 10hp

Abilities:
Han is probably going to get 1 crit in, has a chance to inflict 4 damage cards, and has 360 fire

Jenny WILL get 1 crit in, has a chance to inflict up to 5 damage cards, has limited firing arc.

Jenny Also is the Ghost of Howl runner and can give your troops a target lock to really get that reroll going!

So dropping the hull points 3 points allows you to take an extra fighter, allows for more upgrades, increases fighters abiltity. your Snub nose (what was Han with all those upgrades, 58 points?) Hey, add in Sensor jamming if you want Jenny to live longer (Jenny would be the one I would focus on first, but have.)

Btw if anyone wonders where Ive been, I melted a hole in my laptop.... Ive been lurking with my phone however lol

Out of all the cards, Darth Vader upgrade is going to be the most OP from what Ive seen, there is soo much you can do with it.

Edited by Torresse

It's more like the super ghost of Howlrunner. Since HR only allows for one die to be re-rolled. TL allows as many of the attack dice as you want to be re-rolled.

Also, Interceptors are the way to go for the Shuttle support,. Since Interceptors have that added 3rd attack dice, making those Shuttle TL handouts all the better. Especially if those Tie/IN's are at range three. Three dice is always better to roll against say an X-wings three agility at range three, vs the two dice with Tie/LN's

It's more like the super ghost of Howlrunner.

hahahah that was the original name I was going to go with the thread lol... but yeah I aggree with you, the ships dice wise are much stronger

...edit..... yep forums still suck

Edited by Torresse

One catch is you can only pass off 1 target lock a turn. So with a weapon engineer you would get a TL shot with Jendon and one squint.

So whats better, passing off 1 target lock a turn, or giving everyone in range 1 a single rerollable die?

One catch is you can only pass off 1 target lock a turn. So with a weapon engineer you would get a TL shot with Jendon and one squint.

So whats better, passing off 1 target lock a turn, or giving everyone in range 1 a single rerollable die?

You do have a point there, so Best of both worlds I suppose and compromise by throwing HR in the list a keeping her tight to the interceptors.

Interceptors can get in close then do a 5 kiogran and take a turn out of combat rerargetting lol