Are GM's (or players) interpreting die results just by the final scores, or are they looking at which of those final scores are on what type of die and applying more detail?
What the frizz do I mean?
You are attempting to fix your landspeeder during a sandstorm and the GM applies a setback die. You get a success on a green and a failure on a setback, failing the task. Has it been your practice to simply state you failed to install the hypercore or do you say, since the failure was on the setback (applied due to the storm), sand gets into the hypercore, fouling the engine, providing detail based upon what die provided what?
OR
You try to bash the Gamorrean in the head with the gaffi stick. You have a Brawn of 3 and Melee of 1, rolling two green and one yellow due to your skill. You succeed solely with a success on the yellow die - With finesse, you duck under the Gamorrean's axe and plant the end of your stick in his teeth. Versus, you succeed solely with successes on the green dice - You pummel the Gamorrean repeatedly to the ground using only your strength. Or are you ignoring which scores came from what die and applying creative narrative regardless of where the scores came from?
Looking at which die provides the success and failures can help you with narrative, but I think it could significantly slow down play and/or get tedious after a while. On a related note, are GMs/players getting tired of detailed descriptive narratives after a play session or two? Is it becoming too repetitive and falling back on non-narrative descriptions such as, "you shoot him with the blaster again", or boring repetitive descriptions such as, "You squarely shoot him in the chest with the blaster", being used ad naseum?