Hey guys-
First off, just wanted to say hello. I've been lurking on the forums for a while reading up on different rules and all. I've yet to play my first game, but have a few friends who are interested in me GM'ing, so I'm trying to get up to speed.
Anyway, I was working out the healing mechanics and I came across something I felt was strange. When out of an encounter, my players will likely be in a position of having a couple days of downtime to recover wounds, but without the benefit of Bacta tanks. At first I thought this would be an interesting situation to put them, but now I'm not sure.
They will likely have a Medpac or two. Normally, this would make healing fairly slow if you go simply on Medicine checks. However, the description for the Medpac says it has built in Stimpacks.
From a rules standpoint...isn't more effective to just use unlimited Stimpacks from the Medpac on everyone and heal 15 wounds a day on each player? It says a bacta tank only heals a wound every 2 hours...assuming you're running on a 24 hour day, that's only 12 wounds, and only for one character no less.
Does this sound right to you guys? Should I nerf the unlimited Stims somehow, or just let it ride?
I'd like to know if any of you have run into a similar situation
Edited by cody campbell