Hi there,
thank you, whafrog, for yout thorough reply. I appreciate it a lot, I really do.
Yes, naturally I look at the result of dice, because after all it is all about that in gaming: what are the results of the dice. You narrate based on what the dice-faces show and how you may understand them based on the rulebook. And I like the complexity of the dice-system provided by ST EotE, just because it does not simply stick to the success/fail-system so common in rpgs, but because it offers several layers of interpreation using three specific term-pairs.
And yet I raise a specific question concerning my issue with "Triumph" in relation to "Threat", as you can see. So this is not about the dicing system in general, but one specific dicing-situation which may happen at least occassionally.
1) You are right - one main pillar of my thesis is what is provided as an explanation of the various symbols in the ready-to-play character sheets. And I consider these as equally valid game-material as the core-rulebook, because these sheets are meant to get gamers into the game. And I see no reason why to consider the information there as less valid or potent than what is written in the corebook. After all this game-material is meant to explain the game properly in order to draw attention; and I doubt it that this game-material would prepare gamers in a certain way, just to make them understand that the rules in the complete game are different. The opposite is true - at least I hope so.
2) My argument about "rare D12" is based on several assumptions: a) the dice still remain uncommon or rare just from looking at the charactersheet; in order toet these days you probably have to spent a certain amount of what character-building-points or experience points or whatnot; so a gamer has to invest something (if not a lot) in order to get the dice; b) as for the odds: each d12 has just one Triumph symbol, which means that you are down to a like 8% chance per dice to get the Triumph; how common will it be that a gamer roles three of those dice raising the chances to like 33%?; c) you may get a d12 from using those nifty light-side tokens which may lead to the gamemaster/ opponent to upgrade a difficulty die accordingly in order to balance the advantage from it. So, yeah - to keep it on the surface: the d12 will be uncommon enough to make their appearance less likely than the standard d8. I may be wrong about this estimate, but this is what I see; and I also don't see the Triumph making a common appearance on the game-table - at least a lot more than what gamers know as ciritical successes or failures in other games. But here, again admitted, I lack the appropriate game-experience with EotE, which may partially invalidate my assumptions and thoughts in this particular point.
But that is not important; this argument at best is a supportive, but regardless of that still arguable thought in this context.
3) When I speak of "incredible" success, I simply speak of what is described as a
powerful positive consequence
from the "Triumph" (ready-to-play charactersheets use this wording) or, as it is written in the corerulebook, of a
"powerful result, indicating a signifcant boon or beneficial outcome"
And in the same section the corerulebook also states as the second effect of a "Triumph" that
each Triumph can be used to trigger incredibly potent effects.
In other words: I stick to the wording provided by the game itself.
And this is actually where the ambiguity of the rules comes from. People keep telling me: take the rules as written, because the specific results from a "Triumph" 'are written down' in the corerulebook; but the second result is exactly what I am talking about here - the "trigger[ed] incredibly potent effect". What is that?
And here I don't understand why a simple "Advantage" is able to cancel a "Threat", while the "incredibly potent effects" of a "Triumph" is not meant to be at least just as powerful, although "Triumphs" are officially described as "positive consequences" (just more powerful ones), just like the "Advantages" are described.
3) So, my approach of thinking does not come from the years of practice as a standard-gamer used to resolve dice on a binary basis; my matter here is one of understanding the rules properly based on the language used in the official game-material. And I would appreciate it, if you keep that in mind when thinking about my arguments here. ![]()
Best wishes!
Liam