Our group just finished our last game out and are now moving on to EotE. This time around, instead of writing a short campaign, I decided to try my hand at having the players do it.
The plan is to have a "Session 0," before the game begins. I normally do something like this to make characters, but this time the players will be hashing out the details of the setting and then make characters.
What I hope to walk away from this session with is a set of NPCs and locations that are tied to both each other and the PCs. From there, I'll make an adventure for the party.
I've seen this kind of thing in games such as The Dresden Files and Smallville, but have never tried it. What I hope to gain from it is to have a party that is intimately tied into what is going on. With this game specifically, I didn't want to have a "main" setting/npcs/plots, with everyone having their own little personal settings through their Obligations.
The other thing I want to see is how much less work this is for me as a GM. This one may be hard, because my normal process is a lot of work up front and less week to week. This process inverts it a little, so it may be hard to compare.
I plan on writing up my planned process in the next day or two, and then following up with how it plays out (we meet this Saturday). By posting it here, I'm hoping to a) solicit feedback and ideas and b) share with others who may be interested in doing this.
Does anyone have any experience with games that do this? Are there any pitfalls to avoid or advice to make it better?