Simultaneous Firing

By Eisenmerc, in X-Wing Rules Questions

Do ships of the same pilot skill fire at the same time always or only when one of them would be destroyed?

This came up in a game with Turr Phennir's ability. He and the opposing ship had the same pilot skill. He shoots, then tries to barrel roll or boost out of the firing arc. Does the other ship get a shot off before Turr can escape or does that rule only kick in if a ship is killed?

Thats what initiative is for.

He will get away with it if he shoots first.

They never actually fire at the same time. It's just that ships that would be destroyed by an enemy with the same pilot skill get to stick around and take a shot of their own before exploding into little pieces. That means that if Phennir has initiative he still gets to fire first and get his boost/barrel roll. It also means that any critical hit effects will be active and may interfere with the ability for the dying ship to fire.

Covered in page 5 of the new FAQ:

Q: If the Imperial player has initiative and he uses Turr Phennir to attack another ship with the same pilot skill value, can he use his ability to perform a free barrel roll or boost action before the other ship gets to attack?

A: Yes.

Initiative does have its little benefits from time to time.

Edited by Sergovan

They never actually fire at the same time. It's just that ships that would be destroyed by an enemy with the same pilot skill get to stick around and take a shot of their own before exploding into little pieces. That means that if Phennir has initiative he still gets to fire first and get his boost/barrel roll. It also means that any critical hit effects will be active and may interfere with the ability for the dying ship to fire.

How does a ship that's just been destroyed get a shot off? Surely, it's been destroyed BEFORE becoming the active ship.

Ignore this question - just read the Simultaneous Attack Rule. DOH!

Edited by Parravon
Simultaneous Attack Rule


Although ships perform their attacks one at a time, ships with a pilot skill value equal to the active ship’s pilot skill value have the opportunity to attack before being destroyed. If such a ship would be destroyed, it simply retains its Damage cards without being removed from the play area. It may perform an attack as normal during the Combat phase, although any faceup Damage cards just dealt to it may affect this attack. After this ship has had its opportunity to attack this round, it is immediately destroyed and removed from the play area.

Do ships of the same pilot skill fire at the same time always or only when one of them would be destroyed?

This came up in a game with Turr Phennir's ability. He and the opposing ship had the same pilot skill. He shoots, then tries to barrel roll or boost out of the firing arc. Does the other ship get a shot off before Turr can escape or does that rule only kick in if a ship is killed?

The Simultaneous attack rule only kicks in if a ship is killed by another pilot with the same PS.

But note that even if the rule kicks in, Phennir still gets away:

  • Phennir destroys the ship, and the target invokes SAR, so it is not immediately removed from play.
  • Phennir uses its ability to Barrel Roll / Boost, getting out of target's fire arc.
  • Now it's turn for the target ship to fire back... but Phennir is no longer there. Flaming ship must select another target, or simply disappear in a blaze of glory, immediately removed from play.

Yes, Phennir is a sneaky bastard.

The important thing to keep in mind is that the only ship that can stick around is one with equal PS, and only until it fires. This is very important when considering special pilot skills.

This comes up pretty often with two swarms shooting at one another. Lets say two swarms with 6 Academy Pilots + Howrunner are shooting at one another. Player A has initiative.

Both Howlrunners have fired. Now Player A fires his Academy TIEs and kills an opposing Academy TIE. That TIE remains on the table and will be able to shoot before being removed. However, Player A also manages to kill the opposing Howlrunner. Since she has already fired Player B's Howlrunner is removed immediately , so when Player B returns fire his ships will not be able to take advantage of the reroll even though they have the same PS. The "dying" Academy TIE will get to shoot before going away, but none of Player B's Academy TIEs will benefit from the destroyed Howlrunner.

Another situation is Jan Ors. Let's say Player A has Jan and Ten Numb facing Player B with Boba Fett. Boba Fett has the initiative, and when he fires he kills Jan. Now Player B fires. Both Jan and Ten have PS 8, but Jan will be eliminated the moment she fires. If Player B chooses to fire with Jan first, then the moment she is done shooting she will be removed from the table, followed by Ten Numb's shot. If Player B chooses to fire with Ten Numb first, then Jan can use her ability to give him an extra attack die before taking her shot and being removed.

It is important to remember that "simultaneous fire" really isn't. It is just a chance for a ship with equal PS to get a parting shot.

Edited by KineticOperator

Parting is such sweet ​vengeance.

Scenario:

A Rebel and a Imp fighter have the same pilot skill...Rebel has initiative...Rebel shoots first killing Howlrunner. Imperial Shoots next but was in Range 1 of Howlrunner before she "died". Does Imp Fighter still get Howl's ability to reroll one attack dice because its PS was the same as the Rebel's and their shots were "simultaneous"?

Thank you

Scenario:

A Rebel and a Imp fighter have the same pilot skill...Rebel has initiative...Rebel shoots first killing Howlrunner. Imperial Shoots next but was in Range 1 of Howlrunner before she "died". Does Imp Fighter still get Howl's ability to reroll one attack dice because its PS was the same as the Rebel's and their shots were "simultaneous"?

Thank you

No. Because Howlrunner does not have the same piloting skill, she is immediately removed from the board before your TIE gets to shoot, so she's not around to provide that bonus.

Now, if Howlrunner also had that piloting skill and was destroyed, you would have two options. Attack with Howlrunner first, resolve the attack, then immediately remove her from the board, then resolve the other attack without getting Howlrunner's bonus. Or attack with the other TIE first, get the bonus, then resolve Howlrunner's attack and remove her from the board.

Scenario:

A Rebel and a Imp fighter have the same pilot skill...Rebel has initiative...Rebel shoots first killing Howlrunner. Imperial Shoots next but was in Range 1 of Howlrunner before she "died". Does Imp Fighter still get Howl's ability to reroll one attack dice because its PS was the same as the Rebel's and their shots were "simultaneous"?

Thank you

No. Because Howlrunner does not have the same piloting skill, she is immediately removed from the board before your TIE gets to shoot, so she's not around to provide that bonus.

Now, if Howlrunner also had that piloting skill and was destroyed, you would have two options. Attack with Howlrunner first, resolve the attack, then immediately remove her from the board, then resolve the other attack without getting Howlrunner's bonus. Or attack with the other TIE first, get the bonus, then resolve Howlrunner's attack and remove her from the board.

Thank you, Sir