EotE for non-Star Wars fans

By fjw70, in Star Wars: Edge of the Empire RPG

Do any of you run EotE for a group that doesn't care for Star Wars?

I raised the idea with my group of switching from 4e D&D to EotE and to my shock most of the group say they really don't care for Star Wars. However, they have agreed to try out the system.

I guess the good part is if they like the system and we decide to do a campaign they won't really care about any changes I make to the overall Star Wars story. :)

We got a bunch of Star Wars haters to try it by calling it "Planets and People." They tried and and they loved it :P .

I suppose it wouldn't take much to remove the Star Wars elements and impose your own futuristic scifi setting. As in, start calling the blasters, lasers, the hyperdrive a warp drive, etc. The only thing in the system that is Star Wars dependent is the Force pool. You could call it the Karma or Luck pool for the same affect.

The first thing that came to mind was running a Mogadishu Mile type scenario.

Make their characters based off of what they are playing in D&D and what ya know about them.

They need to get from point A to point B as fast as possible, but they don't really know where they are and have limited resources.

Throw in a social encounter, or two to obtain directions.

Be sure to offer "support" types important jobs. Fixing the speeder (while under fire), getting gates opened. Something.

Offer vehicles to steal.

Steer clear of Star Wars type wording of things.

They will be hooked.

That's basically what I'm planning. Most of my friends aren't into SW...they aren't against it, but they'll feel like they have to know more about the universe to play "properly", so I'm just going to avoid getting into specifics, and tone down the species variety. I can play full blown SW with my son...

Is there a scifi setting they all know and like? This system could be Star Trek or Babylon 5 easily enough.

My girlfriend is in my playtest group, and doesn't really like or dislike Star Wars (she hadn't watched it until a few years ago), and she loves the game.

Her Politico/Scoundral Twi'lek is awesome!

My current EotE game is in a custom setting I call Two Empires . I have one PC who would happily run in a SW game, but would correct me about every detail, yet doesn't mind we're playing a custom setting, another PC who wouldn't care either way what setting or system we play as long as we're roleplaying, his wife would hate to play in anything with established canon without trying to disrupt it (i.e. we played a game in a 20s noir investigation setting, she insisted her character was a klepto, sociopathic water bender from Avatar, controlling blood instead of water named 'Spiderman') when I first suggested switching to Edge of the Empire, I was already writing my custom campaign, but she insisted on being a transgendered wookie named 'un Chewbaca Wookie' I told her we wouldn't be playing in the SW universe, but that's her character's name anyway, yet without her she wouldn't be okay with her husband to play in the group so we just deal with the break in immersion. The last player is my wife, who doesn't really care what we play, she's just there to roll dice and to be social.

The system itself is unique enough to try on its own merits, you could remove all force related things, or rename them to Psionics and either re-fluff the Star Wars aliens, leave them in or remove them and the system would work just the same.

we played a game in a 20s noir investigation setting, she insisted her character was a klepto, sociopathic water bender from Avatar, controlling blood instead of water named 'Spiderman')

That's just blatantly being a problem player. I'm surprised anyone would want to play with her. I would likely leave a group with her in it.

Do any of you run EotE for a group that doesn't care for Star Wars?

I raised the idea with my group of switching from 4e D&D to EotE and to my shock most of the group say they really don't care for Star Wars. However, they have agreed to try out the system.

I guess the good part is if they like the system and we decide to do a campaign they won't really care about any changes I make to the overall Star Wars story. :)

One of my players wasn't a SW fan... and was a Firefly fan... so tried it anyway, and had a blast.

We got a bunch of Star Wars haters to try it by calling it "Planets and People." They tried and and they loved it :P .

...Star Wars...haters...

0_o

we played a game in a 20s noir investigation setting, she insisted her character was a klepto, sociopathic water bender from Avatar, controlling blood instead of water named 'Spiderman')

That's just blatantly being a problem player. I'm surprised anyone would want to play with her. I would likely leave a group with her in it.

Yeah, that sounds awful. A player in my group does something similar, but mostly he's kidding. he doesn't insist on breaking the scene, but he always speaks as though he does (he wants to be a droid that has six arms, each holding a blaster that shoots lightsabers). He's pretty much trolling, but he constantly tries to do it. SO, I just come up with some snarky comment (like, "how are you going to afford all that") and just play on with the game.

It's all in good fun, but playing with someone who purposely disrupts the game like described above sounds irritating.

Is there a scifi setting they all know and like? This system could be Star Trek or Babylon 5 easily enough.

Not really, they're more into historical fantasy, though we did have fun with Traveller (the original) and Mechwarrior way back when, so they aren't averse to sci-fi. They've all seen the original E4, so basically I can keep the broad themes (Empire, Rebels, droids, spaceships, blasters), but skip some of the iconic stuff (Manda-what? Boba Who?). I think the game mechanics will sell themselves anyway, and might trigger a greater interest.

In a way playing this game with non-Star Wars feels sort of liberating. They won't have a problem with not following cannon. Or maybe a genetic space opera setting is the way to go. We will probably get together to play next week and we will talk bout then.

Just play it as generic Space Opera (which is what Star Wars is), and throw in the occasional Star Wars setting reference. Make all the canon material background detail that's never central to the plot, unless it's the one setting element you've introduced as a major thing this session. Introduce a single character of a Star Wars race, or a planet with a number of that race living on them, every few sessions, to expand the PC knowledge base.

In short, treat it like any other RPG setting that only the GM knows.

Myself, I'm just started running a game despite counting myself as a Star Wars Disliker for most of my adult life. The whole Expanded Universe thing just put me off trying to get into the setting, all the endless novels (or Fanfic as I called them) I'd have to read to know the background- and then the prequels came along...

Edge of the Empire has done a very good job of reminding me how good Star Wars used to bebefore George Lucas spent two decades ****** his own creation. Set in the iconic Rebellion Era of the original trilogy with no New Republic or Clone Wars knowledge needed- it's the perfect gateway for people who've only seen the movies (and seriously, who hasn't at least seen the original three). I've been reading up on minor bits of setting detail, which I intend to add as I go along.

Most people who claim they don't like Star Wars will, I suspect, find that what they actually don't like about it is what was done with Star Wars in the decades following the end of the original trilogy. Get them to sit down and start playing EotE, don't drown them in setting detail if you are familiar with the Expanded Universe, and they'll soon change their minds.

What an interesting perspective it would be, to be introduced to the Star Wars universe through an rpg instead of the films!

"A short, fidgety alien in brown robes runs up to you. You can't see its face under its hood, but you can see that it has two glowing, yellow eyes. Also, it smells bad."

"I raise a hand slowly in greeting, and say hello."

"It babbles back at you in a strange language."

"Everybody draw your blasters... we don't know what this little thing is capable of..." :lol:

What an interesting perspective it would be, to be introduced to the Star Wars universe through an rpg instead of the films!

"A short, fidgety alien in brown robes runs up to you. You can't see its face under its hood, but you can see that it has two glowing, yellow eyes. Also, it smells bad."

"I raise a hand slowly in greeting, and say hello."

"It babbles back at you in a strange language."

"Everybody draw your blasters... we don't know what this little thing is capable of..." :lol:

If you haven't read it yet, try the Darths & Droids webcomic. It actually is quite good and goes through the movies with that exact conceit. Be ready to lose an afternoon though.