Having played a few sessions of beginner and using the beta finally played our first session using core book.
Everything went well and players were enjoying all the dice except criticals. To hit and roll 3 advantages they were like woooot.
And then the enemy was nicked. 1 strain.
Or disorientated.
they seemed so anticlimactic. against players the tables seems fine. But i really cant see the point of it. Most characters will be at zero wounds before they take even 2 critical injuries...so for rivals, and even nemeses the table seems a bit poor.
Anyone else found this? I reckon my players will give up on criticals and just burn the advantages for black and blie dice on future rolls.