On my character. Technician/Mechanic will get me all the pilot and tech skills I want and then, to emphasis his underhanded dealings of racing, get another spec of Scoundrel. Scoundrel will also give me the social an combat skill I want.
When are we starting? When do I need to have my character done?
By the book for 5 players, but 1,000 starting credits rather than 500.
On the Obligation note, I selected a starship, but whoever "owns" the ship, be it the captain, two people, or the whole crew need to have about 15 Obligation related to how they got the ship. Was it a loan? Was it stolen? Was this the money from the race that didn't get thrown? This obligation is just extra thrown on top that doesn't count for extra credits or XP.
I can take on the ships Obligation in addition to my own. I most likely will not take any more for xp or money if that's the case. As for what my Obligation is, how about my starting 10 points be for Betrayal. I didn't throw the race like I was supposed to. The 15 for the ship could be Criminal because not only did I not throw the race, I stole the ship I was racing in. Now I've got to come up with a compelling/secret (between me and GM) reason for this betrayal and theft.
If any of this needs to change to fit your story then by all means, change it... I'm easy like that!
Edited by Fechik