Starting Up a Play by Post Game

By Zev Linare, in Star Wars: Edge of the Empire RPG

On my character. Technician/Mechanic will get me all the pilot and tech skills I want and then, to emphasis his underhanded dealings of racing, get another spec of Scoundrel. Scoundrel will also give me the social an combat skill I want.

When are we starting? When do I need to have my character done?

By the book for 5 players, but 1,000 starting credits rather than 500.

On the Obligation note, I selected a starship, but whoever "owns" the ship, be it the captain, two people, or the whole crew need to have about 15 Obligation related to how they got the ship. Was it a loan? Was it stolen? Was this the money from the race that didn't get thrown? This obligation is just extra thrown on top that doesn't count for extra credits or XP.

I can take on the ships Obligation in addition to my own. I most likely will not take any more for xp or money if that's the case. As for what my Obligation is, how about my starting 10 points be for Betrayal. I didn't throw the race like I was supposed to. The 15 for the ship could be Criminal because not only did I not throw the race, I stole the ship I was racing in. Now I've got to come up with a compelling/secret (between me and GM) reason for this betrayal and theft.

If any of this needs to change to fit your story then by all means, change it... I'm easy like that!

Edited by Fechik

On the ship, I don't think anyone ever responded to your "which ship" question. I'd rule the Wayfarer out simply on crew recuirements. Other than that, I'm fairly easy. However, are we limited to the 3 starting options listed or are you doing the X credits approach some others have?

I missed the "which ship" question. To me it really doesn't matter whatever fits better into your story is good for me.

I'm also pretty neutral about the ship--although my character would probably want to set up some kind of medical bay.

If, as far as the story goes, the ship belongs to one character, I'm okay with letting that player pick.

-Nate

OK - Let me tweak my PC.

Quick note: Boardgameguy's comment about tweaking came in when I was just about to submit this. Posting it anyway as I've written it. :)

I'd like to address Zev's comment about party composition, along with a quick comment about stats.

Those of us who are taking out of career specs as an extra in CG are going to be stat limited. Of the two I'm currently aware of, me and Fechik, Fechik does have the advantage of being human so he could max out his obligation to take 3 stat boosts. However, based on his previous post I'm going to assume not.

My xp expenditure towards stats will be going on Cunning and Presence, it seems most likely that Fechiks will go on Agility and Intellect. That'll make us reasonably strong in our chosen fields but less so anywhere else. In my case, Computers will be a speciality, I'll be going high skill to compensate for lower Intellect but other intellect skills will suffer, I'm not going to be the 'I know that' guy.

That brings me on to the list of party roles per page 54, I'm going to try and guage where we all fit in per character choices listed thus far. I'm going to list people by career, so apolgies for not using names. Also, I'm making assumptions based on my understanding of what people have posted so I may make some errors.

Strong Combatant: We don't have any of these. The closest are the explorer and the mechanic/scoundrel, though only the scoundrel has a combat skill as a career skill. Both will likely have 'high' agi (by 'high', I mean 3) and it sounds the scout will have some combat skills as extras. That's not an awful start but perhaps an area we could strengthen.

Handle a starship: Again, the explorer and mechanic/scoundrel are the best fits here. The explorer has the potential to be the best pilot, either through the few piloting related talents explorer offers or by picking up the pilot tree from smuggler. Those two could easily fill the pilot and co-pilot/engineer roles without sacrificing character concept and it seems to ro be the area we have best covered.

Face: Me, primarily. At least that was the plan. However, a Twi'lek colonist could easily out-charm me if they chose to which would perhaps make us over specialised in this area.

I know that: The scholar is the obvious one here. All of us have access to Knowledge skills of one sort or another I believe but I'd imagine the scholar will have the intellect to be the best. No harm in having some know skill overlap but not something we neccessarily want to overkill.

Sneaky Rogue: In wilderness locations, this would likely fall on the explorer. Urban ones, scoundrel and slicer would make a good team. That does of course depend on how scoundrelly the scoundrel is.

Support: We have a lot of this. Mechanic, Doctor, Scholar, Slicer.

If need be I can make a strong combat character. I'm easy that way :P

I very rarely make characters who don't have combat as at least a secondary focus. I'd prefer to not to have to change mine. That doesn't mean I won't carry a blaster or completely avoid combat skills when I have some XP to spare :)

Fechik, Gadgeteer might be worth looking at as a second spec, it appears both Gadgeteer/Mechanic and Mechanic/Gadgeteer would have the flavor you're looking for whilst adding some combat potential.

Regarding having a combat-oriented character, just think of A New Hope and The Empire Strikes Back. The heroes are rarely on the offensive and almost always running away, but in a pinch they can put up a decent fight.

On the ship, I don't think anyone ever responded to your "which ship" question. I'd rule the Wayfarer out simply on crew recuirements. Other than that, I'm fairly easy. However, are we limited to the 3 starting options listed or are you doing the X credits approach some others have?

You misunderstand me. I actually picked a starship model and made stats for it. Hence the picture up above. If the ship is going to be the crew's home base, I'd like to pack character, quirks, and love into it. It's a Starlighter-class light freighter - quick, but not the most durable or spacious. It should have bunk space for six, and takes a pilot and a copilot/gunner.

On my character. Technician/Mechanic will get me all the pilot and tech skills I want and then, to emphasis his underhanded dealings of racing, get another spec of Scoundrel. Scoundrel will also give me the social an combat skill I want.

When are we starting? When do I need to have my character done?

By the book for 5 players, but 1,000 starting credits rather than 500.

On the Obligation note, I selected a starship, but whoever "owns" the ship, be it the captain, two people, or the whole crew need to have about 15 Obligation related to how they got the ship. Was it a loan? Was it stolen? Was this the money from the race that didn't get thrown? This obligation is just extra thrown on top that doesn't count for extra credits or XP.

I can take on the ships Obligation in addition to my own. I most likely will not take any more for xp or money if that's the case. As for what my Obligation is, how about my starting 10 points be for Betrayal. I didn't throw the race like I was supposed to. The 15 for the ship could be Criminal because not only did I not throw the race, I stole the ship I was racing in. Now I've got to come up with a compelling/secret (between me and GM) reason for this betrayal and theft.

If any of this needs to change to fit your story then by all means, change it... I'm easy like that!

Well, once character creation and and backgrounds are done, we can roll (no pun intended). I'll get a thread going over at Myth-Weavers tomorrow and provide some more info on that site.

And I like compelling/secret motivations. I'm actually going to send out a quick background questionnaire that should begin to fit a lot of pieces into the plot.

Yeah, I realised after I posted that's what the pic meant. It's a funny looking ship :)

How about a Human Hired Gun - Mercenary? Should bring us up a bit from the glass jaw level :)

Jayne? :)

Sounds good to me, I think we've already got most of the scholar stuff covered twice at least.

Edit: That'd make Explorer, Mechanic, Mercenary, 'Face' and Doctor. That seems a lot more balanced to me.

Edited by Mandrake45

Switch explorer-scout over to bounty hunter-survivalist I had a better look at that earlier idea and it does make a good match skill/talent wise and gives a little more combat ability to the group, hes still a scout though ;)

Yeah, I'm playing an Explorer in a tabletop game and BH-Survivalist was a strong option. I can't remember what swung me back to Explorer in the end but I remember them being very close.

It does mean we won't have any piloting talents but someone can always pick up the pilot tree if neccessary.

Bounty hunter has piloting, i canslip astrogation as a non career skill using the human 2 skill option, the result is vrry similar to the char i had made up ,iirc its just one skill different and another 2 at different ranks

Edot oops i only noticed you mentioned talents just now. I was planning scout anyway and it doesnt have flying talents.

Edited by syrath

Yeah, I realised after I posted that's what the pic meant. It's a funny looking ship :)

Give it a hot rod paint job and nobody will ever make fun of it.

How about a Human Hired Gun - Mercenary? Should bring us up a bit from the glass jaw level :)

You could still go with your original story with the ousted Twi'lek. He just picked up a strange new set of skills hiring himself out to make ends meet while searching for his family.

Switch explorer-scout over to bounty hunter-survivalist I had a better look at that earlier idea and it does make a good match skill/talent wise and gives a little more combat ability to the group, hes still a scout though ;)

Sounds good. That will make for a nicely balanced group.

Ok questionaire answered will send you finshed character shortly

Yeah, I realised after I posted that's what the pic meant. It's a funny looking ship :)

Give it a hot rod paint job and nobody will ever make fun of it.

How about a Human Hired Gun - Mercenary? Should bring us up a bit from the glass jaw level :)

You could still go with your original story with the ousted Twi'lek. He just picked up a strange new set of skills hiring himself out to make ends meet while searching for his family.

I like it. I will go with that. I will get the questionaire answered tonight.

Sounds good.

Alright, I got the game up on Myth-Weavers, found here. It's a closed game so no one can apply for it, so once you all create a profile over there, PM me your username and I'll invite you to the game.

I posted some info on the ship, known as the Idiot's Array (also the game name), BBcode formatting, rolling dice, and posting character sheets.

I've got family coming down for a visit today, I likely won't be able to get that questionaire done until tomorrow.

Questionnaire is done, Ill try and get to the character tonight.

I'm registered on Myth-Weavers username: Fechik

Alright. Looks like things are moving right along.

I'm registered. Username: boardgameguy

Zev, I noticed you made some threads in the game private. As a lurker I was wondering if you're going to keep the IC and OOC threads public for outsiders' viewing pleasure?

Edited by Cairo