skill check question

By BroodyGambit, in Star Wars: Edge of the Empire RPG

I got a character that is a doctor. he caries anesthetics and paralytics because he is a partial pacifist (tries to avoid combat as much as possible but will fight to defend himself and friends). The idea was to be able to use the anesthetics and paralytics to sedate and remove combatants without permanently injuring (essentially following Hippocratic Oath, my obligation). In combat, would any of the GMs out here consider allowing an average or hard medicine check to administer the dose or would you force a normal brawl check. My reasoning is that many sedative just need to get administered in muscle to be effective. as a trained doctor against a willing patient would be relatively easy to properly give an IV dose, but in combat against an unwilling participant, using his medical knowledge against a more difficult check seems fair to me. Thanks in advance for any feedback.

If done in combat, and the target knows you're an adversary, then it'd be a Melee check (since you are using a weapon, even if it's not of the conventional sort).

If the GM is nice, he might let you substitute Intellect to use in place of Brawn to reflect the "proper placement" of the needles/patches, but it'd still be a combat check since the other guy is actively trying to keep you away from him.

I think it would depend on the situation. The kind of action that your target is in and the environment could be the difference between an average or hard check, but maybe the situation throws a setback die at you as well. An interesting idea that I would build dice for narratively depending on the circumstances.

Edited by Keeop

I got a character that is a doctor. he caries anesthetics and paralytics because he is a partial pacifist (tries to avoid combat as much as possible but will fight to defend himself and friends). The idea was to be able to use the anesthetics and paralytics to sedate and remove combatants without permanently injuring (essentially following Hippocratic Oath, my obligation). In combat, would any of the GMs out here consider allowing an average or hard medicine check to administer the dose or would you force a normal brawl check. My reasoning is that many sedative just need to get administered in muscle to be effective. as a trained doctor against a willing patient would be relatively easy to properly give an IV dose, but in combat against an unwilling participant, using his medical knowledge against a more difficult check seems fair to me. Thanks in advance for any feedback.

"Melee" if combat has already started, "Stealth" if combat has not started yet..