Each Core Rulebook will be compatible with one another, and yet will also stand on its own.
There are already topics on these forums dedicated to speculation about the contents of the next Core Rulebooks, including Age of Rebellion.
My question is rather a hypothetical one: if it was your job to decide what careers make it into Star Wars: Age of Rebellion, what would they be?
Edge of the Empire obviously already has some iconic (and off the beaten track) careers implemented: the Bounty Hunter, Colonist, Explorer, Hired Gun, Smuggler, and Technician.
What comes next?
Here's my prompt to anyone who feels up to the task ...
(A) Name 6 career concepts you think should be present in Star Wars: Age of Rebellion.
(A-1) Any ideas for Specializations?
(B) Which ones would you be most interested in? How likely do you think it is that these career ideas will make it in?
I've been able to come up with 4 ideas that I think would fit and then got stuck:
1.Soldier (A brave combatant who fights on the front lines)
Specializations: Commando (a deadly raider), Trooper (an enforcer of law), Starfighter Pilot (a master of aerial combat)
2. Spy (A master of intrigue and sabotage)
Specializations: Double Agent (a duplicitous master of manipulation), Saboteur (an infiltrator of strongholds and destroyer of plans), Infochant (an information broker and informant)
3. Leader (A natural ruler and mover of events)
Specializations: Officer (a military commander and strategist), Freedom Fighter (a paragon for a political cause), Executive (a corporate administrator)
4. Industrialist (an intellectual pioneer and resourceful builder)
Specializations: Arms Dealer (a maker of weapons and armor), Chemist (an adept in biological experiments and medical research), Inventor (a wily creator of gadgets and devices)
5. ?
6. ?
"Soldier" and "Spy" seem like a given and would provide Age of Rebellion flavored alternatives to the play-styles of EotE's Hired Gun and Smuggler.
"Leader" to me encompasses iconic character inspirations like Gran Moff Tarkin, Admiral Ackbar, Princess Leia and aspects of Lando Calrissian a bit better than EotE's Colonist would.
The "Industrialist" would highlight a new crafting mechanic that isn't explicitly spelled out in Edge of the Empire. There are references to creating new items in EotE, and FFG has stated this was put in as a kind of "forward compatibility" consideration, so there's a chance we could really see a career like this (but I'm just speculating). Anyone who likes playing Technicians but wishes they were coming up with new items instead of modifying and fixing existing ones would like an Industrialist.
I would also tentatively suggest "Jedi Padawan" as a Universal Specialization, based on statements from FFG that you could create a Force Sensitive Exile in Edge of the Empire, develop that character further in Age of Rebellion, and finally be a fully fledged Jedi in Force and Destiny.
Thoughts?