Okay, here's an idea I had awhile ago. I got it from D&D's Flaws system, where you could take Flaws to get bonus feats at character creation.
Basically, there could be certain things that you could thematically work in to your character, with GM approval, that could grant additional starting experience. These would be totally optional, and probably only on the table for more advanced players, since I wouldn't want to bog down creation for newer people with these.
The biggest reason I kind of want this as an option is because I like making characters with glaring weaknesses. Also, there's NO way that I have a Brawn of 2, so if I wanted to make myself in this game, I feel like there should be a way for me to replicate that
.
Some ideas would include:
Feeble: You're weaker than typical members of your species. -1 Brawn. This cannot bring your Brawn below 1. You cannot increase your Brawn during character creation. +15 Experience.
Slow: You are slower than typical members of your species. -1 Agility. This cannot bring your Agility below 1. You cannot increase your Agility during character creation. +15 Experience.
Stupid: You are dumber than typical members of your species. -1 Intellect. This cannot bring your Intellect below 1. You cannot increase your Intellect during character creation. +10 Experience.
Foolish: You are less worldly than typical members of your species. -1 Cunning. This cannot bring your Cunning below 1. You cannot increase your Cunning during character creation. +15 Experience.
Cowardly: You are less willful than typical members of your species. -1 Willpower. This cannot bring your Willpower below 1. You cannot increase your Willpower during character creation. +15 Experience.
Socially Inept: You are less personable than typical members of your species. -1 Presence. This cannot bring your Presence below 1. You cannot increase your Presence during character creation. +10 Experience.
Blind: You are blind. You automatically fail all sight-based skill checks (like some Perception checks). Any skill check partially dependent on sight, but that can be assisted by other senses have their difficulties increased by one, including all combat checks. Certain other checks entirely dependent on senses other than sight may have their difficulties decreased by one instead. +30 Experience.
Partially Blind: You are either missing an (or multiple, as is possible with some species) eye, or something has caused severe deterioration of your vision. Increase the difficulties of all sight-dependent skill checks by one. +15 Experience.
Deaf: You cannot hear. You automatically fail all sound-based skill checks (like some Perception checks). Any skill check partially dependent on hearing, but that can be assisted by other senses (such as Negotiation), have their difficulties increased by one. +15 Experience.
Hearing Impaired: You are hard of hearing. Increase the difficulties of all hearing-dependent skill checks by one. +5 Experience.
Amputee: You are missing a limb. You can replace this with a cybernetic, but for now, you're out of luck. +15 Experience.
And the list goes on, obviously. Players and GMs would be encouraged to make up more as you go. And obviously, as GMs, you may want to limit your players to taking no more than a few of these, maybe 2 or 3 at the most. All of them should make thematic sense, too.
What do you think?