In DH2, the amount of "key" uses of Agility as compared to previous editions has skyrocketed. The following is a very short list of things that come to mind easily, but the list is definitely much longer.
- Without a Run action, a high AB is needed for mobility in the field
- AB is now added in as bonus damage on a charge
- AB is now a base reduction of meters fallen
- The Nimble talent uses AB in the place of TB on damage resistance (currently negating the use of Felling weapons)
- Agility is now used to test First Aid
- Agility is now used to test Demolitions
- AB is often used as a base stat for melee weapon RoF
And these are on top of the traditional uses of Agi from DH1, evasion, putting out a fire on yourself, movement rate, stealth, sleight of hand,etc.
Have the amount of uses of Agi increased too much?