Hey all, this is in the nature of looking for suggestions.
So I've been working on a few Plot ideas, but I'm getting bogged down in playtesting them. Even if I'm just looking to play through myself, its taking a long time.
So I'm thinking of trying to come up with a way to sort of fast track it. Most of the time gets spent in the dungeons anyways, so its more in the nature finding a way to simulate the conquest accumulation, but still make it close to accurate with a bit of randomness thrown in. I realize I will never be able to fully replicate completely the things that can go on during a dungeon or a full length campaign. What I'm looking to do is just approximate the dungeon/encounters part of it to save some time.
I was thinking of doing something involving dice. For example, for a dungeon level, you would roll 4 power dice.
Enhancement = Hero died on the level
Surge = Hero died twice on the level
Blank = Hero died three time on the level.
If the heroes die X number of times on 1 level, they automatically flee. Figure I can also use dice rolls to see if the OL cycles through the deck or not, roll like 2 dice and based on what you get determines if you cycle through the deck for that dungeon or get very lucky and go through 3 times (though I might just leave that out because in my experience it rarely happens).
Heroes would still collect treasure and money the same as always. Biggest problem using this method would be scaling. I figure I might need to make some kind of sliding scale on the dice both for campaign level, and for monster upgrades. For example, once the OL gets his first monster upgrade, I could add a power dice to the roll that would overide the weakest dice roll. Or once the Heroes hit Silver, scale it back so that on an enhancement the Hero doesn't die, a surge is one death, a blank is one death. Same kind of reduction for Gold.
I'd still do the Lt batltes, and all the overland stuff like sieges and movement.
Just throwing some ideas out there looking for some constructive feedback on it. It might not be feasilbe, and again I'm looking more for a fast way to simulate the progression of the game than anything else so if anyone has a better suggestions feel free to put it out there.