Ok point made friend of mine made him aggro and decked out fast cause I was running a order control deck against him . Dun some people haven't heard of that but you know how that is.
UFS Tier List
You dont deck unless your playing thoes 2 cards you drew on thier turn really. A lot ot times you wont. the speed he can cycle with however I think more than makes up for it. Hes the only character i can think of in the game that can go first, play out 6 cards, and then still be able to anti k someone on thier turn though, thats pretty **** decent.
Bloodrunstrue said:
Trust me
There's a reason wild wolf lays claim to being the best terry around.
The best Terry, sure, but better than Soiree? Iuno, I guess we just disagree. I think Soiree's foundation-readying ability overshadows the rest of what Terry's got. Plus, I personally find Water to be better than Terry's symbols.
Protoaddict said:
Hes the only character i can think of in the game that can go first, play out 6 cards, and then still be able to anti k someone on thier turn though, thats pretty **** decent.
MarcoPulleaux said:
Archimedes said:
quarzark said:
He's the single best character to front a Chun-Li deck if you want to slide through diversity.
Wild Wolf Terry would like a word with you.
I think he was alluding to Soiree's symbols...
Although I think Soiree is better than Wild Wolf Terry. Terry seems overrated.
I thought he was overrated when I first saw him as well. Then I started playing him and for a 6 handsizer he is reaaaaaaaalllllly good. Un-counterable draw is a very very powerful ability to have, and when you combine Terry with a large number of 6 checks in conjunction with Flames of Fame, you can often play out your hand and end your turn with 5 cards in hand.
I'd also like to point out that his enhance ability can single handedly swing games in your favor with absolutely no effort on your part, it essentially forces the opponent to deal with that last copy of Feline Spike on their turn instead of just soaking it and continuing to attack, because if they don't you're most likely back at full vitality.
Soiree is great, I won't fault you that (water is my favorite symbol, as I'm sure you're all aware), but I find his abilities to be a bit overkill when you can just run Shooting Capoera in conjunction with a more versatile character.
The problem with Soiree is as Arch said. His useful ability is printed on most of his support. This is a flaw that has occurred on a few occassions. It sorta makes the character a bit obsolete.
MarcoPulleaux said:
Bloodrunstrue said:
Trust me
There's a reason wild wolf lays claim to being the best terry around.
The best Terry, sure, but better than Soiree? Iuno, I guess we just disagree. I think Soiree's foundation-readying ability overshadows the rest of what Terry's got. Plus, I personally find Water to be better than Terry's symbols.
terry is beast. drawing makes the world go round, and he sure can draw.
Wafflecopter said:
Protoaddict said:
Hes the only character i can think of in the game that can go first, play out 6 cards, and then still be able to anti k someone on thier turn though, thats pretty **** decent.
And here I thought you liked Leona =P
Ok character that can do that not on life and on a playable symbol.
Yeah
The only reason i'd run Soiree is to use Such a pouplar person as much as I love the guy myself.
Wild wolf terry has potential. I also find he's a good sandbag into Olexa.
Speaking of which I gotta reveive that thread...
Cheers
Hanzo
Prottadict--- Don't forget rare Vega. He can be absolutly brutal in legacy. 8hs and two great abilities. Throw in his mask and yeah, your opponent isn't playing anymore. I once made someone fail a pull of the tides on like turn 8.
I cant remember the last time I either cared about legacy or really saw a legacy centric convo on these boards that lasted more than a page. There are a lot worse things a person can do to someone in lagacy, and I mean FTK worse.
See Fred's Tycho deck for more info.
Man..imagine that thing now Fred...it would be ridiculous.
So it dawned on me after looking through this post a bit that someone should make a tier list as they do with fighting games. Looking at tournament results and comparing win/loss records. So that's precisely what I did. I took all the Regionals reports on this site and compiled them. I gave both characters a total out of 10 for each matchup... meaning that if Felicia won 1 match and Remy won one match then both characters would score 5 points against eachother. Here is a NUMERICAL tier list. Flame free. Opinion free. Just facts and figures based upon Regionals tourney reports.
S Tier:
Seong Mina (9.14 pts average, 7 matches)
A Tier:
Akuma (8.75 pts average, 4 matches)
Donovan (8.5 pts average, 4 matches)
Gill (8 pts average, 5 matches)
Kyoshiro (8 pts average, 5 matches)
B Tier:
Fio: (7.5 pts average, 6 matches)
Felicia (6.87 pts average, 8 matches)
J. Talbain (6.66 pts average, 3 matches)
Chun-Li (6 pts average, 10 matches)
C Tier:
A. Olexa (5.2 pts average, 5 matches)
Mignon (5 pts average, 5 matches)
Nagase (5 pts average, 4 matches)
Leona (5 pts average, 3 matches)
Dhalsim (5 pts average, 1 match)
Hanzo (4 pts average, 5 matches)
Zi Mei (4 pts average, 5 matches)
Remy (4 pts average, 5 matches)
Zangief (3 pts average, 2 matches)
D Tier:
Lilith (0 pts average, 1 match)
Sogetsu (0 pts average, 1 match)
Adon (0 pts average, 1 match)
Blanka (0 pts average, 1 match)
Kyo (0 pts average, 1 match)
Galford (0 pts average, 1 match)
Yuri (0 pts average, 1 match)
Temujin (0 pts average, 1 match)
Raphael (0 pts average, 1 match)
E Tier:
Sakura (0 pts average, 2 matches)
Alex (0 pts average, 2 matches)
Hugo (0 pts average, 2 matches)
Victor (0 pts average, 2 matches)
The problem with your math is that it's horribly skewed towards characters that have only appeared once or twice in a tournament, as it keeps their averaging numbers down, while obviously top tier characters like Olexa get shifted down because EVERYBODY plays him but not everybody can WIN with him.
It's cute, and certainly a noble endeavor, but is in no way accurately representative of a tier list in UFS, mainly because calculating averages is a terrible way to compute tiers in a card game
There is raw power in certain characters that simply cannot be denied, and when combined with the right deck (and arguably the right pilot), THAT is a tier deck.
Definitely the smartest attempt at a Tier list I have seen, but I think if one got really anal about the maths, I think statistically you need a minimum of 10 repeats to have a statistically viable result (that may be the biologist in me!) its trying to escape!!!!)
Much props on the effort dude, must have taken a while to sift through the search engine of this site and get all the results compiled. KUDOS!!!
Archimedes said:
The problem with your math is that it's horribly skewed towards characters that have only appeared once or twice in a tournament, as it keeps their averaging numbers down, while obviously top tier characters like Olexa get shifted down because EVERYBODY plays him but not everybody can WIN with him.
There's another problem with your list. It lists Remy. EVERYONE knows Remy is complete garbage. I mean, who in the hell would be crazy enough to play him in a...
Oh wait.
Yeah, also, your list doesn't include sandbags.
Your list does not include a large enough sample size as far as I'm concerned to be accurate. Typically the way fighting games work is they will structure a tier list based on character match ups on a grid and then preform averages. So if you have 11 characters in a game youll have 100 possible match ups (discounting mirror matches) and then out of the results create a tier list on overalls.
With that being said UFS has 1000s of potential match ups, multiple builds per character, sometimes multiple versions of characters, and sandbagging. I honestly dont see how tier lists can work in this game. As I have said before it only takes one card in most cases to make a character jump from the bottom of the list to the top, and it only takes one card to destroy entire deck types.
Also I'm kinda in the camp that believes that placing in the finals for a regional doesnet even qualify a character for tiering. Partially because of diversity discounting how good a character is, but also because often time the finals are skewed by teammates forfitting to friends and so on. Winning of course does show something, but just placing I'm not so sure about.
My rule of thumb is this:
If you cant think of a deck to build for a chararcter that would always be better with someone else, that character is crap
If you can think of a deck that would be good for the character and competitive, that character is good
If you can think of a deck that would be good for the character and competitive but are worried about diversity, that character is probably better
If you can think of a deck for a character that you don't think anyone else will and you think its competitive, that's probably what you should play.
also to take it back to a fighting game perspective...
A character moves up in tiers by being better against other high tier characters. Win loss record means a lot less than matchups. Say a fighting game has 10 characters. Say 6 of the characters dominate your character. However you COMPLETELY dominate the other 4. And guess what, the other 4 are the top 4 tiers. Your character just became top tier, even with a "losing" record.
I know my math got a little general but i think you see what i mean.
I currently believe the top character in UFS at the moment before the release of set 12 is:
Chun Li 9 dot being played as a pure air character or air with defensive splash for defense (rejection)
The reasons are this:
1. 7 Handsize character
2. R: ability allows you to play more cards from your hand at an incredible fast pace while potentially disrupting your opponent.
3. Reactive Foundations: Air has some of the weaker foundations at the moment, but they are good enough to combat your opponent's foundations. (chester's backings, inhuman perception)
4. Cheap foundations: Air has a plethera of foundations are incredible low costed and are easy to spam.
5. Attack line up: Air has the most aggressive lineup in the game. The current attack line up for chun li is heel snipe, hyokyosen, ira spinta, feline spike. Heel snipe and ira spinta are very aggressive tools that can be used to disrupt your opponent, while hyokyosen and feline spikes are finishers that can wreck havok on your opponent very easily.
I have participated in 2 regionals, winning 1, and was the tournament organizer for 1 regionals. In every event that I have seen, there was a chun li at the top tables. The only reason that I've seen the chun li decks lose is because of player eneptitude, not because of the deck failing. (I truly mean no offense to the chun li player's...) Otherwise I could easily see the chun li deck winning in the hands of a better pilot. The deck is so aggressive that it can apply pressure so fast that control deck are unable to handle it.
sir_shajir said:
Therein lies the problem. Most players aren't used to playing that crazily or against something that crazy. As soon as more Chun-Li9s enter the ring, people will learn to deal with this kind of thing. Also, Control decks will never be able to really handle the explosive power of Chun-Li9 because it is so explosive. I was barely able to contain it and that's because apparently Remy's jacket is laced with steel plates.
Plus, the Chun-Li9 deck is extremely vulnerable to itself and any other aggro deck that may be slower, but can take one spike.
After the Nova regionals, I think that my head is too rocked by what is top teir and what is not. I know I posted something about what people would consider top 8, but lets face it, at this time and moment, there is no telling who is top teir. Though in all honesty, I agree with what proto said.
Check out the southern Ontario results and see if you can figure out what is top tier. There was ZERO, yes ZERO order decks in top 8. To top it off the final match-up was between Evil/fire and death/fire. All symbols that many on this thread considered mid-tier. Hell, i almost made it in the top 8 with Earth Gen...what a wierd tourny.