I have finally begun my campaign. We had our first session the other night and am so excited I want to share. The early stages of this campaign are a mix of homebrew with pieces and parts of the FFG adventures.
Below is a shortened condensed version of the session. If you want a longer (lot longer), more narrative take on the action check out Simple Possession Act 1 pt 1 . If you want a rundown of the characters check out The Cast .
The session begins with the characters in a space station cantina. In the adjacent hangar, one ship crashes into another creating a huge explosion. The doc runs out to see if there's anyone he can help and runs into a Besalisk leaving the crashed ship who begs the doc to help him find a way out. The doc leads him through the cantina and into a storage room where he then collapses.
About this time, another ship lands in the hangar bay, this time much more hostile. Exiting the ship are four hostile humanoids that begin laying waste to everyone, civilians, droids, and players.
Most of the players attempt to engage in one form or fashion. One attempts to slice into the system to get the smoke cleared out. A couple of them engage in a fire fight with the hostiles. One simply hides until he feels threatened and then pleas for his life, while the doctor tries to revive the Besalisk. A couple rounds into it the apparent captain of the ship exits the ship and surveys the area.
The doc eventually revives the Besalisk, who is scared and panicked. The Besalisk hands the doc an item and begs him to make sure "he" doesn't get it. With failing breath the Besalisk then warns the doc about the impending danger of who is in the hangar, then dies. The doc then runs to the hangar and warns everyone to leave, but in less eloquent language.
They all flee the hangar. The Captain then orders his crew to enter the ship. The ship then takes off but when it clears the station, it fires off a buttload of missiles at the station.
As if things weren't any worse the space station begins listing when a voice comes over the PA system warning everyone to evacuate, find a ship or escape pod.
The players eventually make it to the other hangar and find the Krayt Fang. After a moral debate, they eventually board it and attempt to leave but the docking clamps are still in place and it cannot take off. One player then tries to slice into the stations computer to release the clamps when the pilot sees Trex running through a blast door toward his ship.
The Gand is still trying to slice the system while Trex is beating on the boarding ramp. The doc decides to lower the ramp. At first opportunity, Trex fires on the doc, knocking him to the floor. There is a breif firefight before the clamps are removed. The ship then jolts into the air, knocking Trex down and ending the firefight.
They get into space safely enough, and right before all the crazy stuff happens on the Krayt Fang, one of the players watches the space station burn up in the planet’s atmosphere. Right before it is completely engulfed, a small white dot is jettisoned from the station.
Then all the crazy crap that happens to the Krayt Fang happens (read the Long Arm of the Hutt to find out). When they finally get it all resolved, the group jumps to hyperspace heading for Tattooine.
Let me know what you think.
Edited by Fechik