So, my friends and I who are reading through this are so far underwhelmed by bolt and melta weapons this edition. Armor universally got a bit of a boost, and cover got almost ten times better.
Self-propelled missiles that could punch through most conventional armor now are having a hard time with flak, and ray weapons that are used to tear apart tank hulls and bulk heads can't even blast straight through balsa wood.
So without dicking around with the damage and pen too much (which I'm sure are there for a reason...scratch that I HOPE are there for a reason)-
BOLT - Give bolt weapons their own special rule that either grant a +5 on wound charts if the person has not yet been injured in the current combat. Alternatively it could automatically inflict a fatigue point the first time someone takes damage from a bolt weapon.
MELTA - Take the current special rule for meltas - "When fired at a target within half the range or used in melee, the target does not add his armor points to his defense value" and add...
- "Unless the individual would be able to benefit from cover. In this case the cover is bypassed instead of armor. Cover bypassed by a melta weapon has its value reduced in the same fashion as if the weapon had done damage to surpass its AP bonus."
- Alternatively it could read "In addition, any cover the target benefits from counts for half its normal protection against melta weapons."
NOTE - On the off chance I am not conveying these ideas as clearly as I think they sound up in the ol' thinker-box; I am not saying the rule would be written as an 'either/or' situation. I am saying these are my proposals for how the rule COULD read.
Edited by Questionable Methods