I am still making my way through the rules but so far I have found Injury section the most polarizing in my mind.
- I really like how fatigue works now. It now has some tangible effects and is something player's have to worry about. When player's are in messed up situations and are being exposed to great hardship and horror they become worn down and haggard.
- I really HATE what they have done with the wounds. I can see what they are TRYING to do. I like the idea of making injury something a little more dynamic than a static figure on a character sheet. However, if you want to do this I think you need to have a method of handling it a lot more streamlined than being forced to consult one of sixteen charts every time someone takes a shot.
To 'fix' wounding (without scrapping the concept completely) I think they should break it down into one general chart and then critical injuries can have their own charts like previous game systems used to do. Thoughts?