Hello there.
I'm a long-time GM who've just picked up the EotE system to try something new and because I thought the dice system in particular looked very interesting. Previously I've been running a (very) long-time Star Wars campaign using West End Games' D6 system.
I've been reading up on the core rules for the past week and am really looking forward to trying it out with my players. But there's one thing (right now, anyway) that I'm wondering about.
When vehicles (not starships) fire at characters their cannons use the planetary scale unless the description states otherwise. In other words, multiply the damage by 10. My concern is, what (if any) are the penalties to hit? The difference in silhouette between, say, an AT-PT walker and a character is only 1. This means no increase in difficulty, since that only happens for every 2 difference between attacker and target. And since planetary scale is much longer than character scale the range is pretty much always Short.
Is this really the case, or am I missing something here? Because a hit that does 50+ damage will wipe out that PC and anyone standing next to him, every time. I hope someone can set me straight on this.