Today my friend excitedly rolled up a psyker in anticipation of our new game. Because he wants to play a sort of tribal mystic, he made a Feral Outcast Mystic. The issue with this is, because Background determines ALL equipment, he was left with a lot of gear that frankly makes no sense.
An injector, drugs, and high tech weaponry. None of that really suits the concept, at all. I can see this being an issue with a lot of other more non-conventional character concepts, too.
How should this be rectified? Should gear be tied to each stage of creation, rather than just background? Or should more choices of "<X item> or <Y item>" be implemented?
Or, potentially, could there be a system where you can trade in your background gear for more fitting stuff, probably at at least a slight loss.
Thoughts?