Mixing Career and specialization

By 5sola, in Star Wars: Edge of the Empire RPG

I know that the 3 specializations are complimentary to the broader career choice, but is it allowed to pick a specialization from a different career as the starting specialization?

My thinking is having a Wookiee "Smuggler / scout". For my concept none of the Smuggler specs seemed to work, except scoundrel and we will already have a scoundrel in the group so I think this will be the best way to vary up the builds and still make it fit the concept.

any thoughts? suggestions?

The career and specializations are only mechanical. If you want to take the scout talent tree and explorer career and call yourself an smuggler and doing smuggling business it should be fine. However I dont think you could buy an out-of-career-spec as you first spec.

My main suggestion if you want to try to play 'in book' is to not worry too much about the titles. See if you can find a non-smuggler career/specialization that covers the concept well enough. If your emphasis is being observant and running a ship maybe look at the Bounty Hunter's Survivalist, Hired Gun's Bodyguard or really any Explorer. Also don't be afraid to buy into noncareer skills if it fleshes out your character (yes it is nonoptimal, but you probably shouldn't need to be the absolute best at everything to have fun).

My initial thinking was that I liked the concept and career skills of the smuggler. but then also liked the spec skills of the scout. I will give the explorer / scout a try.

I am truly not trying to munchkin the creation... even though it does look like that LOL

When pondering a multi-spec character, you really want to look at the different career (non-spec) skills and carefuly decide which career is going to work better. Usually, it'll be obvious that one is a much better deal given your goals.

I know that the 3 specializations are complimentary to the broader career choice, but is it allowed to pick a specialization from a different career as the starting specialization?

My thinking is having a Wookiee "Smuggler / scout". For my concept none of the Smuggler specs seemed to work, except scoundrel and we will already have a scoundrel in the group so I think this will be the best way to vary up the builds and still make it fit the concept.

any thoughts? suggestions?

Your first specialisation has to come from your career, but that doesn't stop you purchasing a second specialisation with your starting XP.

Picking a starting Specialization that isn't in your starting Career just screams "trying to game the system" to me.

There may already be someone else with Smugger/Scoundrel in the group, but you only get so many free skills from the starting set, and the talent tree has some pretty different abilities, so you can make some sufficiently different characters.

And if you really want, it's only another 20xp to jump into Scout if you really want to.

Just talk to the GM.

A Career is only worth 8 Skills that define a set. The set offers a double Career/Specialization one time benefit. In that if the C&S have the same skill; you can buy the skill up to two at no XP cost.

Past that there seems to be no other mechanical benefit of the 3 Spec list. What it seems that Career skill set and Spec are more thematic to to the design of the game. The feel is that expanding the characters horizons required more personal experience in life, which opens more opportunities. So buying another Spec is 20xp and represents a larger different change in life. The only strong mechanical benefit of the system is the Talent Tree which structures character growth.

Ask the GM. You could just ask to select 8 skills as any Career than choose any Spec you want from the book. Won't make much difference mechanically. Worst case situation you pay 20XP and get 4 more Skills added to your Career list. Which carries a lot of benefit to them.

Yeah do not get hung up on the title names really. For example, I have a Bounty Hunter-Gadgeteer in my game who is actually a Pilot/Mechanic and never bounty hunted in his life.

The character was originally concepted and created in WEG d6... getting the pilot and/or mechanic to work was too costly and messy. BH-Gadeteer hand everything he wanted... so boom. Done.

Isn't it 30XP to add an out of career spec as your second specialisation?

Yes, 30XP is correct!

Yeah do not get hung up on the title names really. For example, I have a Bounty Hunter-Gadgeteer in my game who is actually a Pilot/Mechanic and never bounty hunted in his life.

The character was originally concepted and created in WEG d6... getting the pilot and/or mechanic to work was too costly and messy. BH-Gadeteer hand everything he wanted... so boom. Done.

Funnily enough my Twi'lek noble (fop) is also a Gadgeteer with that same justification.