...that's weird. How did that happen? ![]()
I'd swear this was on my front page when I clicked on it. Maybe I was inadvertently looking at a search I'd done.
...that's weird. How did that happen? ![]()
I'd swear this was on my front page when I clicked on it. Maybe I was inadvertently looking at a search I'd done.
I am currently fleshing out the Character Generator with images of weapons (preferably real replicas, but failing that, coloured 3d models or sketches of the actual weapon. If no weapon model can be found, I'll find one on the internet that matches the description as best I can).
I'll be moving on to vehicles and ships after I'm done, and I'd be willing to share these with anyone that wants them.
Of course, having the CharGen would help, but the name is usually in the images filename, so it's easy to figure out which is which.
I'm doing it so that my players can pick equipment they like the looks of, not just the stats.
(and I didn't think the black and white schematic-looking images were good enough for that)
Are you a necromancer, because you dredged this thread back from the dead.
</oldjoke>
Oh damned, I didn't notice.
Oh well.
The old OCR/RCR system had the Arms and Equipment Guide...
My apologies, but if I may, OCR/RCR?
Yes, I'm the new guy.
The old OCR/RCR system had the Arms and Equipment Guide...
My apologies, but if I may, OCR/RCR?
Yes, I'm the new guy.
Refers to WotC's Star Wars game. Original Core Rules/Revised Core Rules.
Ok, thanks. I have the OCR, but never played.
I am working on a fan supplement for gear, starting by converting from D6
https://docs.google.com/document/d/1CitE_MW5yLxsZC-aFUxqRxQKknelkbXsh7gGSlyqHOg/edit?usp=sharing
I am working on a fan supplement for gear, starting by converting from D6
https://docs.google.com/document/d/1CitE_MW5yLxsZC-aFUxqRxQKknelkbXsh7gGSlyqHOg/edit?usp=sharing
So, the comment I would make here is that you need to have an Encyclopedic knowledge of what has already been produced by FFG, before you can be effective at filling in the gaps.
We’ve tried to do that at http://swrpg.viluppo.net/, but we’re a couple of books behind.
And once FFG does produce their official version, you’ve got to decide if your unofficial version should stay around. This is the same kind of problem that is faced by the Unofficial Species Menagerie.
Already on it, some of the items are already redacted, like Shift Coffer (originally on Galladinium's Fantastic Technology's as Bith Hiding Cube).
Also some of the items I feel need another entry, like the Arakyd Hush-About jet pack, which is just like any jet pack just with stealth... any GM can make such changes to the gear, and I guess its implied in the core books. However, like many other fan supplements, some GMs rather have someone else write it for them.
I noticed some other items that had been introduced recently by FFG, e.g., portable encrypted pocket computers. I’m pretty sure there were some others near the top of the list as well, but that one stuck out for me.
I definitely agree that there can be multiple versions of some items, like the jet pack. I’d also like to see the EU version of the grav belt get written up somewhere online, because we have a set of stats for it from FFG, but they left out the fluff.
I noticed some other items that had been introduced recently by FFG, e.g., portable encrypted pocket computers. I’m pretty sure there were some others near the top of the list as well, but that one stuck out for me.
I definitely agree that there can be multiple versions of some items, like the jet pack. I’d also like to see the EU version of the grav belt get written up somewhere online, because we have a set of stats for it from FFG, but they left out the fluff.
They didn't leave the fluff, they deleted the item from the book and forgot to also delete it from the equipment list. Basically it did exactly the same as the grav chute, so they figured it was surplus to requirements and scrapped it.
I agree. My game has been going on for a year and now that we have a grasp on the mechanics and are building flair we are setting our sights on equipping the players with the same flair.
imho gear is half of every rpg out there,
That really, really depends on the game and the system! In Fate Core, FAE and PDQ games everything is about flavour and fluff and cool game mechanics that let you come up with whatever you want!
In d20 games like Pathfinder and D&D, magic items and stuff is a very fun part of the game, the same goes for Savage Worlds games like Deadlands where tech, guns and ammo both sets the mood, defines the setting and kick ass.
In Call of Cthulhu, gear plays a totaly different role than in Traveller. Even games in similar settings, but different systems, like Dungeons & Dragons and Dungeon World, gear feels very different.
I am all for your character staring down the sights of her signature Taldosian Arms FB-37 Bantha Stopper instead of a generic "blaster rifle" but I don't think it needs special game mechanics.
This.
I excercized my wookiepedia-foo to find makes and models for "Blaster Pistol". I have two characters in my group that each own one, so I've made them a bit different from each other in fluff. Are they exactly the same as far as game mechanics are concerned?
Of course!
But one character swears by his trusty Blas Tech DL-18, and wouldn't be caught dead using his ally's Merr-Sonn Model 44.
Edited by Lifer4700Ah, it's plot-driven, not gadget-driven.
I know the Falcon is a great ship but I couldn't even begin to tell you what model Solo's pistol is. It's not referenced in the movies.
I'd like to see more artwork of the gear so the players know what everything looks like...
But I certainly don't want Pathfinder-style endless lists of vorpal lightsabers and +1 blasters.
I am all for your character staring down the sights of her signature Taldosian Arms FB-37 Bantha Stopper instead of a generic "blaster rifle" but I don't think it needs special game mechanics.
This perfectly sums up my feelings on this topic. The books already give examples of specific brands and models for basically every weapon listed (the only exception that comes to mind are lightsabers and MAYBE gaffi sticks). Nothing else is needed.
I, for one, actually like the specific options that come from supplements. Some people just like those kinds of things. There are multiple advantages to having a one-size fits all list of stats, but I don't mind the extra bookkeeping required for some of the specific options.
I have come to find, for my table at least, that the current system FFG has in respect to the gear, works very well. When I first stared running EotE, I did not quite have a grasp on the modification system's nuances, and inadvertently allowed the Outlaw Tech of the party take a hold-out blaster pistol and mod it up to blaster rifle damage range. The modification rolls were nail biting, to say the least, however he made them. Completed, the joke was made, that he had just created the "Noisy Cricket" from that one Will Smith movie. Needless to say, the name stuck, and the weapon became his go to weapon, the character never going without it. I have since learned from my mistake with the attachment and modification system, and corrected my error at the table with the proper rules. I allowed that weapon to remain however, because it has become a unique piece of the character, and something that the player is proud about. 2 or so years of play, and over 500 xp later, that is still the character's primary weapon.
Having come from the WEG days, where books of toys was a regular release expectation, I do not think that any of my players back then could have ever had such a unique and character defining experience from merely choosing a blaster from a chart that had the highest damage code. I agree that gear plays a very important part in the establishment of a character, however I think FFG's current system has given us a way of not just picking cool toys for our characters, but making them something truly special. No longer are we just picking a blaster pistol off a chart out of the weapons and equipment section of the book, but now are making the creation of Han Solo's custom DL-44 Heavy Blaster Pistol as much of a part of the character, as deciding how to spend last session's XP gains.
When it comes down to it though, what makes Han's blaster unique? Is it because it's a DL-44, or becaues he modified his dl-44 with a scope, and who knows what else. If you want a custom/unique weapon, use the hardpoints to upgrade it.
I would prefer, rather than dozens (if not more) of weapons with minor differences, the space in books to be used for more modifications.
I would go so far as to list different weapons manufactuers as a template, giving bonuses on certain modifications. For example, a manufacturer could have an extra hardpoint, but the rarity is increased. No more than that though.
Also, what is to stop you from using the stats for a heavy blaster pistol and instead of writing "heavy blaster pistol", writing, Dt-57? As soon as you start introducing more weapons with slightly better stats, players will go for the one that is mechanically better. Far better to take the base stats and apply some modifications - the superior quality is a good one.
This is pretty much what I believe in. I really disliked the turn FFG made when specific, named weapons and armor came out in resource books that one-upped the base weapons and armor. I think a better path would have been to offer new, named, weapons and armor created using modifications. Increase the modification list and create named items as examples that may be purchased off the shelf. Examples might be the BlastTech DL-22 being a RAW Blaster Pistol (no mods) with the base price and all of the HP's still waiting to be used up while the DH-17 comes with some sort of scope (a mod) straight out of the box, but at an increased cost and 1 less HP.
This is exactly what I've done with my gear cards that I've promised to finish someday but never have (yet!). I've gone so far as creating new modifications to ensure I can re-create new items that pop up in resource books using only the base items plus modifications. The only completely new weapons/armor that I've allowed in are ones that are a completely new line of items (a.i. not a new Blaster, Slugthrower, etc, but a completely new weapon).
Edited by SturnI really disliked the turn FFG made when specific, named weapons and armor came out in resource books that one-upped the base weapons and armor.
In FFG's defense, those pieces of equipment are much more specialized with one-off abilities, much more expensive and/or much more rare than base book gear.
I noticed some other items that had been introduced recently by FFG, e.g., portable encrypted pocket computers. I’m pretty sure there were some others near the top of the list as well, but that one stuck out for me.
I definitely agree that there can be multiple versions of some items, like the jet pack. I’d also like to see the EU version of the grav belt get written up somewhere online, because we have a set of stats for it from FFG, but they left out the fluff.
They didn't leave the fluff, they deleted the item from the book and forgot to also delete it from the equipment list. Basically it did exactly the same as the grav chute, so they figured it was surplus to requirements and scrapped it.
The gravchute did eventually get printed in Suns of Fortune, page 103. It negates damage from falls.
I know the Falcon is a great ship but I couldn't even begin to tell you what model Solo's pistol is. It's not referenced in the movies.
It's a Blastech DL-44 heavy blaster pistol. That's not stated in the movies, but it's all over the novels (and in fact I think they mentioned it in the radio plays).
That said, I do completely agree with your comments. A favored gun model is just some cute flavor text and shouldn't have a mechanical backing.
"They made it for me special. It's a DL-88. This goes through armor... then it goes through the victim... through the wall... through a tree outside... It shoots through schools."
Edited by Darth PseudonymOther than the XP-38, can anyone point to a place in the films where someone called out the model of the equipment they are using?
Other than the XP-38, can anyone point to a place in the films where someone called out the model of the equipment they are using?
T-16. As in, "I used to bullseye womp rats in my T-16 back home".
Weren't TIEs, X-wings, and Y-wings mentioned by name? I assumed so, but can't recall any scene they were named. TIEs when they were attacking the Falcon?
I think the designations of many of the classic blasters were first created by WEG? But I suppose some of them could have been mentioned in the novelization of Ep. IV or in the very early official magazines that often gave us our first details. I have both somewhere for Ep. IV if anyone cares to know if WEG did it first or not?
Edited by SturnOn one hand I'd like to see more pictures of gear... but on the other hand, I get tired of seeing pictures of weapons obviously designed to be dropped by human hands. It looks like 90 percent of the blasters were designed to be wielded by aliens in space suits. ![]()