After a few game sessions of the beginner box (and a bit beyond) using pre-gens, my group feel they've got a decent handle on the basic rules- and they're ready to commit to a proper campaign. This Sunday game night is scheduled as "roll up a dude" night.
The Core book does a great job discussing all the options available, and the way to go about selecting them, but it's missing any sort of example side bar that I can hand the players. The info regarding PC creation covers a lot of pages. The idea of having 3-5 players pass the book around and actually try to read all the relevant info and options is a bit daunting. So, I guess my first question is: Anybody got a cheat-sheet? Not looking for a generator, just looking for any sort of step-by-step guide that may be floating around.
Aside from that, I'm looking for any general advice from folks who've made a party of PC's a few times. Are there any party configurations that are "broken", at all? Is it cool to let everyone pick "Human", that is, to have a party that's mostly one species? Should I try to balance the party by asking players to vary their careers from one another?
And what about Force Sensitive? Should I allow more than one in the game? I've considered making the group draw lots or roll for it- but I don't want anyone to feel like the character they wind up with is a consolation.
Sunday night is going to be a bit of a proving ground for the few of our group that "think they want to try an RPG". The beginner box stuff went really really well, I'd like to start the core game experience off as smoothly as possible. The prospect of overwhelming anyone or boring them during Character Creation has got me a bit wary.
So, any advice?