I just came across this thread here, and thought I'd start a more general thread on the topic. It needs covering in more detail, I think, because I highly doubt that the sample adventure in the corebook is the only time that Edge of the Empire characters are going to end up with a ship like that. All RPGs have some element of "Loot the Corpses!" in them, where the PCs grab whatever cool stuff the bad guys they just defeated might have, but in EotE quite a lot of NPC adversaries will have a Starship as part of their gear.
Naturally, this can pose a problem for the GM when the price of a starship is considered- even at the low resale prices, a quarter of a starship's value is nothing to be sneezed at. I've some experience of the Traveller RPG, where people would look at how much a starship was worth and wonder why pirates didn't just jettison the cargo and take the ship. Star Wars ships are sufficiently cheaper that things aren't quite that extreme, but they're still valuable, and PCs getting them is something that has to be accounted for. Many times, it's easy to say the ship simply crashed, or blew up, or that Imperial TIE Fighters have appeared on the edge of sensor range and getting closer so you don't have time for salvage. All of these work, but only in the short term. Eventually, either your attempts to keep ships away from the players will become obvious, or they'll manage to get one.
So what's the GM to do?
As strongarm85 pointed out in the original thread about the ship in the corebook adventure, there are solid reasons why PCs can't just take any ship they get hold of. These are the same reasons why people can't just take the car of a guy they just shot and drive around in it in real life. A starship will have legal registration somewhere, with documents showing who owns it. At the very least, the PCs will have to find someone who can fake the right documents and have the ship resprayed or otherwise alter the appearance. This is all going to be expensive, and after "laundering" the ship so they can think about reselling it, the profit margins will be much less. Most of the time, the PCs won't want to bother with all this, and will just find some shady NPC who'll by a starship no questions asked- for a tiny fraction of what the ship is worth.
Then there's the matter of getting the ship to somewhere it can be sold in the first place. If the fight with the ship's previous owners took place at a starport, there's already going to be anything from local Police to Imperial Stormtroopers all over wherever the fight took place in short order. Give up any chances of walking away with that ship. If the PCs are in a position to loot it, then the ship is probably sitting somewhere out-of-the-way. Great, but how do they get it to the chop shop?
Two methods occur. Firstly, have the PCs ship tow it- Star Wars ships seem to be able to sprout magnetic clamps and/or tow cables at will on-screen, so that should be doable unless the ship they want to tow is bigger than theirs. But leaving aside manoevering problems- I'd add black or even purple dice to piloting and astrogation for the increased mass- when they turn up at a spaceport, people will notice. Their ship is towing another- expect someone to show up at the berth asking questions about what happened to the crew of the first ship.
The second method is to simply fly the salvaged ship back. If the PCs have multiple members with Astrogation and Pilot: Space, then assuming the salvaged vessel isn't badly damaged they can take it back that way. Problems solved- unless there's anything else going on (unresolved obligation problems, allies of the deceased ship's crew in the region), in which case naturally throw these at the PCs while the party is split.
But, players being the persistent and ingenious people they are when they scent a big payoff for their PCs, let's say that they get the ship where they want it to be. They then have two options. Sell it, or strip it for parts.
Selling it would ideally just result in Obligation being reduced- I'd knock five points off, personally. The PCs will have to roleplay how this works, of course- just saying "and we use the money to pay off this Obligation" should only work if the Obligation in question is a monetary debt. Enough obligations should let the PCs do this to make it worthwhile, though.
Stripping it for parts should let the PCs pick a free upgrade for the ship, as long as the ship they're stripping wasn't worse than their ship in that area. A ship without deflectors or hyperdrive won't be giving any upgrades to those areas, and a lumbering tramp freighter with a speed of 2 won't allowed any speed boosts. Weapons should be very easy to strip and fit to the PCs ship, though.
Well, these are my thoughts on the subject. What does everyone else feel?