I like playing the empire. Doing some list-building and firguring in my head, when I look at the B-Wing I see a lot of strengths:
- 3 Base attack
- A cannon slot
- New Systems Upgrade capability
- ...which can take Sensor Jammer
- ...Or Advanced Targeting Computer
- Two torpedo slots
- Barrel Rolling!
- Five shields, and three hull for not that many crits
- Ten Numb with his crit-pushing!
And only three drawbacks, one agility, presumably a terrible dial, and cost.
On the other hand I look at the Empire's new common craft, the Bomber, and I feel the flaws there are more glaring for not that many returns. Sure, five weapon hardpoints but two agiilty and 6 hull doesn't make me feel as confident as if I had a B-Wing on my side.
I mean off the cuff here you can make a pretty decent B-Wing list: 3 B-Wings, make one Ten, give them all Sensor jammers and Ten gets Marksmanship. 10 points left to play with, but you can give them autoblasters or other choice upgrades. Set up on one corner of the board, glide forward at 1 speed to let them come to you, and then fire away. Sensor jammer is going to be nerfing half the TIE Fighter's attacks and Ten can shoot at the most valueble player on the Imperial side. Bam!
Meanwhile TIE bombers are going to be choosing Target Lock every turn to get their warheads out before they die, and not under the most optimal conditions. It's great to finally have ordinance support options for the Empire but I'm not perceiving them to be as WTFBBQPwn as the B-Wings appear to be.
So I don't know, perhaps I'm missing something, but it feels like the Empire might be short-changed this one. Won't know for certain until they come to the table to test, but on paper it feels like the Rebels got the better toys out of this wave than the Empire did :\ Anyone have any insights to the contrary?
Edited by Norsehound
Crit results cannot be canceled by defense dice" is too much. I'd be OK with an uncancelled regular hit. A Crit is over the top.