Hey everyone, I will be starting my first adventure in a couple of weeks. I plan on running through the Beginner's Game and Long Arm of the Hutt as well as the GM adventure and Core Rulebook one probably. However in the background I will be planting the seeds for my own to start when these wrap up.
Having watched No Country for Old Men recently again, it kinda made me want to put a villain and scenario in very similar to the way that movie started out. However I'd prefer not to give my players an absolute ton of credits like Llewelyn found in cash. I want them to stumble across the scene and suspect that this was a spice deal gone wrong and there wasn't a survivor and that there is something for the taking (Just not like, 100,000 credits). However someone has implemented a tracking device in that case (possibly a tracker disguised as a credit chip) and is hunting them down.
Anyways, I need this guy to be a major villain and after searching for so long or the characters escaping he pretty much tells them to give him the merchandise or he will hit them where it hurts kind of thing. Once obligation is rolled this could be easier to determine but so far does anyone have intresting ideas to add to this?