Disclaimer: Forgive me if this has been discussed elsewhere but I performed a search and didn't quite find anything.
I come from a long history of WEG D6 gaming. I tried the d20 system when it was new, even through the Revised but by the time Saga came out, I was back to D6. So in that context, I miss dodge. I know it's a talent, but I feel any character should be able to attempt to dodge, but it's not listed as one of the maneuvers so I started thinking "why not?"
Basically, if a madman were coming at me with a gun and there was no cover available, I'd run zig-zag, bob up and down and do my damnedest to make myself harder to hit. Probably not very effective against a good shooter, but a schmoe with a grudge (read as "minion") it may very well be effective enough.
I know it was a skill in D6, but that doesn't feel right with this game. Then it would be an action and likely an Athletics check which is based on Brawn which again, just doesn't feel right. So I'm leaning with a maneuver.
I'm thinking as a Maneuver I'd allow my players to dodge. However, it's not as good as the talent. So to differentiate it, lets call it "Bob and Weave". I've simply based this off the guarded stance maneuver. So what this does is it adds a setback die to all the character's combat checks until the end of their next turn and they gain a Ranged defense of 1 for the same duration. This little maneuver also adds another option to help eliminate the "I aim, then shoot" monotony, adding another choice for the players - do they want bonus to hit or be harder to hit?
Additionally, it makes no sense to stack this with dropping prone. It's one or the either. Obviously "bob and weave" gains the benefit of not being easier to hit with Melee attacks and the character is still standing. So as not to make prone useless, I'd also add a bonus die to ranged attacks for a prone character. Like in real life, it's easier to shoot from a more stable position.