Turnabout

By Tuesday2, in UFS Rules Q & A

this came up at a tournament i went to at the weekend so thought i would ask.

If i use turnabout after a feline spike has resolved can i use the multiple ability/stun and the e: on the card or is it just speed and damage. i thought as turnabout said exact printed copy it would have all the keywords/speed/damage and block modifyer on it however my scout said no.

thanks

As it says exact printed copy, that insinuates that it also retains the keywords, so you could play its multiple and stun abilities.

babelfish666 said:

As it says exact printed copy, that insinuates that it also retains the keywords, so you could play its multiple and stun abilities.

its a PRINTED copy. It has the the same stats as the printed stats on the original. But it has no "printed stats"

in short, you CAN multiple, but the multiples will be 0h0, since they copy the "printed values" from turnabout.

Smazzurco said:

babelfish666 said:

As it says exact printed copy, that insinuates that it also retains the keywords, so you could play its multiple and stun abilities.

its a PRINTED copy. It has the the same stats as the printed stats on the original. But it has no "printed stats"

in short, you CAN multiple, but the multiples will be 0h0, since they copy the "printed values" from turnabout.

It was the 0H0 part that was being argued, I (the scout previously mentioned) said that this would be the case, but a couple of people disagreed with me saying that because Turnabout becomes a printed copy of the attack, that the multiples would be 4H8, but I had stated that the card on the table isa blue Turnabout, not the orange attack in question, so while it may copy the printed stats of the attack, the mutiple copies retain the stats of the blue card, not the orange card, making them 0H0's.

Viewtiful_Joe said:

Smazzurco said:

babelfish666 said:

As it says exact printed copy, that insinuates that it also retains the keywords, so you could play its multiple and stun abilities.

its a PRINTED copy. It has the the same stats as the printed stats on the original. But it has no "printed stats"

in short, you CAN multiple, but the multiples will be 0h0, since they copy the "printed values" from turnabout.

It was the 0H0 part that was being argued, I (the scout previously mentioned) said that this would be the case, but a couple of people disagreed with me saying that because Turnabout becomes a printed copy of the attack, that the multiples would be 4H8, but I had stated that the card on the table isa blue Turnabout, not the orange attack in question, so while it may copy the printed stats of the attack, the mutiple copies retain the stats of the blue card, not the orange card, making them 0H0's.

*STAMP*

Not to throw a monkey wrench in this whole shebang, but if the multiples fail to find the printed speed and damage values on turnabout and as such are 0, how do they find the printed zone value "High"?

They don't. Without printed values to refer to the attack defaults to 0 Mid and 0 dmg.

Where does the "Mid" come from? I understand how "no printed value" corresponds to 0, but how does "no printed zone" correspond to any specific zone?

Anytime a multiple copy is created, it copies the exact printed stats of the attack it copies. In the case of an action gaining multiple (or a multiple of a multiple copy), the card being copied doesn't have ANY printed stats. Therefore it defaults to 0M0.

Under the current rules the attack would be unblockable. It would be a 000 attack and there are not rules for blocking a 0 zone attack. This is patently silly, so most scouts (myself included) would rule instead that it counts as mid attack since "mid" is about as close to default for attack/block zone as you can get.

Hopefully the new rules will fix this.

Edit: Megageese, under the current rules a multiple copy of a multiple copy is discarded, but they didn't bother to address multiple copies of non-attack cards.

I could still boost the damage of the 0H0 (or is it now 0M0?) to force them to block the multiples correct?

well i dont mean force to block bu tto at least still add dmg

aslum said:

Under the current rules the attack would be unblockable. It would be a 000 attack and there are not rules for blocking a 0 zone attack. This is patently silly, so most scouts (myself included) would rule instead that it counts as mid attack since "mid" is about as close to default for attack/block zone as you can get.

Hopefully the new rules will fix this.

Edit: Megageese, under the current rules a multiple copy of a multiple copy is discarded, but they didn't bother to address multiple copies of non-attack cards.

Ayus. Though there was some card that mentions copying multiple copies...I can't think of what it is at the moment =/

There have been a few abilities in the past that let you add Multiple to a copy... Starter *Ukyo* and Condor Spirit, for example.